The Intersection of Animation, Video Games, and Music
Making Movement Sing
Herausgeber: Plank, Dana; Scoggin, Lisa
The Intersection of Animation, Video Games, and Music
Making Movement Sing
Herausgeber: Plank, Dana; Scoggin, Lisa
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.
Andere Kunden interessierten sich auch für
- Music In Video Games55,99 €
- Juan Chattah (USA University of Miami)Film Music52,99 €
- Chance ThomasMaking it HUGE in Video Games42,99 €
- Marios AristopoulosThe Game Music Toolbox48,99 €
- Music in the Role-Playing Game60,99 €
- K.J. DonnellyThe Synergy of Music and Image in Audiovisual Culture51,99 €
- Jonathan Rhodes LeeFilm Music in the Sound Era159,99 €
-
-
-
This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Routledge Research in Music
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 220
- Erscheinungstermin: 26. April 2023
- Englisch
- Abmessung: 157mm x 235mm x 18mm
- Gewicht: 454g
- ISBN-13: 9781032172224
- ISBN-10: 1032172223
- Artikelnr.: 67256303
- Routledge Research in Music
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 220
- Erscheinungstermin: 26. April 2023
- Englisch
- Abmessung: 157mm x 235mm x 18mm
- Gewicht: 454g
- ISBN-13: 9781032172224
- ISBN-10: 1032172223
- Artikelnr.: 67256303
Lisa Scoggin holds a PhD in musicology from Boston University, USA, and specialises in music in American animation. Dana Plank is Adjunct Lecturer in music history for the Hartt School, University of Hartford, and The Ohio State University, USA.
Part I: Adaptation and Comparative Usage
1. What is "Real?" Diegetic Spaces in Epic Mickey (Andrew S. Powell)
2. Rusted Red: Machinarium as Political Allegory (Tristan Kneschke)
3. A Watercolor that can be Played: Gris and the Appeal of Handmade Indie
Games (María Lorenzo Hernández and Armando Bernabeu Lorenzo)
4. Building Worlds with Beethoven: Epistemic Roles of ("Classical") Music
in Animated Films and Video Games (Reinke Schwinning)
5. The Pseudo-1930s World of Cuphead (Lisa Scoggin)
Part II: Gender, Sex, and Sexuality
6. Xandir P. Wifflebottom, Video Game... Hero? (Karen M. Cook)
7. Who on Earth is Carmen Sandiego?: Two Case Studies in Aural Identity
(T.J. Laws-Nicola and Brent Ferguson)
8. Into the Dragon's Lair: A Sonic Tapestry of Medievalism, Gender, and
Sexuality (Dana Plank)
9. From Fantasy to Trauma: Sound and Sex in School Days (Ko On Chan)
Part III: Nostalgia
10. The Retrospective and Retrocursive Stances in Retro Game Aesthetics:
How DuckTales Remastered Got the Last Quack (Dominic Arsenault)
11. A Far-Off Memory: Kingdom Hearts III and Musical Reuse (Ryan Thompson)
12. Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound
World of Adventure Time! (Matthew Ferrandino)
13. Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes (Stacey
Jocoy)
14. Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the
Anim¿shon Concept (Jason Cody Douglass and Rayna Denison)
1. What is "Real?" Diegetic Spaces in Epic Mickey (Andrew S. Powell)
2. Rusted Red: Machinarium as Political Allegory (Tristan Kneschke)
3. A Watercolor that can be Played: Gris and the Appeal of Handmade Indie
Games (María Lorenzo Hernández and Armando Bernabeu Lorenzo)
4. Building Worlds with Beethoven: Epistemic Roles of ("Classical") Music
in Animated Films and Video Games (Reinke Schwinning)
5. The Pseudo-1930s World of Cuphead (Lisa Scoggin)
Part II: Gender, Sex, and Sexuality
6. Xandir P. Wifflebottom, Video Game... Hero? (Karen M. Cook)
7. Who on Earth is Carmen Sandiego?: Two Case Studies in Aural Identity
(T.J. Laws-Nicola and Brent Ferguson)
8. Into the Dragon's Lair: A Sonic Tapestry of Medievalism, Gender, and
Sexuality (Dana Plank)
9. From Fantasy to Trauma: Sound and Sex in School Days (Ko On Chan)
Part III: Nostalgia
10. The Retrospective and Retrocursive Stances in Retro Game Aesthetics:
How DuckTales Remastered Got the Last Quack (Dominic Arsenault)
11. A Far-Off Memory: Kingdom Hearts III and Musical Reuse (Ryan Thompson)
12. Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound
World of Adventure Time! (Matthew Ferrandino)
13. Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes (Stacey
Jocoy)
14. Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the
Anim¿shon Concept (Jason Cody Douglass and Rayna Denison)
Part I: Adaptation and Comparative Usage
1. What is "Real?" Diegetic Spaces in Epic Mickey (Andrew S. Powell)
2. Rusted Red: Machinarium as Political Allegory (Tristan Kneschke)
3. A Watercolor that can be Played: Gris and the Appeal of Handmade Indie
Games (María Lorenzo Hernández and Armando Bernabeu Lorenzo)
4. Building Worlds with Beethoven: Epistemic Roles of ("Classical") Music
in Animated Films and Video Games (Reinke Schwinning)
5. The Pseudo-1930s World of Cuphead (Lisa Scoggin)
Part II: Gender, Sex, and Sexuality
6. Xandir P. Wifflebottom, Video Game... Hero? (Karen M. Cook)
7. Who on Earth is Carmen Sandiego?: Two Case Studies in Aural Identity
(T.J. Laws-Nicola and Brent Ferguson)
8. Into the Dragon's Lair: A Sonic Tapestry of Medievalism, Gender, and
Sexuality (Dana Plank)
9. From Fantasy to Trauma: Sound and Sex in School Days (Ko On Chan)
Part III: Nostalgia
10. The Retrospective and Retrocursive Stances in Retro Game Aesthetics:
How DuckTales Remastered Got the Last Quack (Dominic Arsenault)
11. A Far-Off Memory: Kingdom Hearts III and Musical Reuse (Ryan Thompson)
12. Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound
World of Adventure Time! (Matthew Ferrandino)
13. Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes (Stacey
Jocoy)
14. Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the
Anim¿shon Concept (Jason Cody Douglass and Rayna Denison)
1. What is "Real?" Diegetic Spaces in Epic Mickey (Andrew S. Powell)
2. Rusted Red: Machinarium as Political Allegory (Tristan Kneschke)
3. A Watercolor that can be Played: Gris and the Appeal of Handmade Indie
Games (María Lorenzo Hernández and Armando Bernabeu Lorenzo)
4. Building Worlds with Beethoven: Epistemic Roles of ("Classical") Music
in Animated Films and Video Games (Reinke Schwinning)
5. The Pseudo-1930s World of Cuphead (Lisa Scoggin)
Part II: Gender, Sex, and Sexuality
6. Xandir P. Wifflebottom, Video Game... Hero? (Karen M. Cook)
7. Who on Earth is Carmen Sandiego?: Two Case Studies in Aural Identity
(T.J. Laws-Nicola and Brent Ferguson)
8. Into the Dragon's Lair: A Sonic Tapestry of Medievalism, Gender, and
Sexuality (Dana Plank)
9. From Fantasy to Trauma: Sound and Sex in School Days (Ko On Chan)
Part III: Nostalgia
10. The Retrospective and Retrocursive Stances in Retro Game Aesthetics:
How DuckTales Remastered Got the Last Quack (Dominic Arsenault)
11. A Far-Off Memory: Kingdom Hearts III and Musical Reuse (Ryan Thompson)
12. Chiptunes to Cartoons: Video Game Aesthetics in the Plot and Sound
World of Adventure Time! (Matthew Ferrandino)
13. Rurouni Kenshin: Anime-driven Nostalgia in Gaming Soundscapes (Stacey
Jocoy)
14. Looking Forward, Turning Back: Ni no Kuni as a Renegotiation of the
Anim¿shon Concept (Jason Cody Douglass and Rayna Denison)