Aimed mainly at libraries workers, especially those who teach information skills, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education, including Further and Higher Education, Health, Law, and workplace library settings, but parts may also be useful in school libraries. Some theory behind the use of active learning, play, and games are covered to help readers use these approaches more effectively. Many of the games include links to full print and play versions online. Games and playful interventions include: CRAAP dice Database matching game Escape rooms (in a box) Fake or Fab Journal analysis through collage The library story (A to Z cards) Model making and Lego The playful induction Referencing games Referencing mix and match SEEK! SOURCES Sources of Information Cards Top Resources Example of Playful Interventions Bubbles Chatterboxes Learning while walking Mixing up groups (in playful ways) Music and video Paper plane feedback Pass the Parcel Things to keep hands busy Playful Challenges It also includes a guide to creating non-digital educational games, and a more specific guide to creating educational escape rooms.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.