48,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in 1-2 Wochen
payback
24 °P sammeln
  • Gebundenes Buch

It is November 1983 and young Billy Twist and his whiz kid friends are about to discover the exciting new world of microcomputers and gaming. Full Colour hardback edition.Billy and his friends start on their journey but run into some obstacles as they try to setup a computer video gaming club.Billy is a typical kid growing up in the 80s, the age of microcomputers and video games. An age of wonder for teens and adults alike. A nostalgic story of ZX Spectrums, Commodore 64s, Amstrads and Ataris.If I didn't grow up in the 80s I would be jealous of everyone that did - because the 80s rocked!

Produktbeschreibung
It is November 1983 and young Billy Twist and his whiz kid friends are about to discover the exciting new world of microcomputers and gaming. Full Colour hardback edition.Billy and his friends start on their journey but run into some obstacles as they try to setup a computer video gaming club.Billy is a typical kid growing up in the 80s, the age of microcomputers and video games. An age of wonder for teens and adults alike. A nostalgic story of ZX Spectrums, Commodore 64s, Amstrads and Ataris.If I didn't grow up in the 80s I would be jealous of everyone that did - because the 80s rocked!
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Gary Plowman is an Indie Game Developer and Web Developer with a passion for retro computing and retrogaming. This book covers coding fun arcade games in BASIC. The book has been used at STEM events and kids coding seminars across UK & Europe. Teachers have also used the book for introducing game coding to kids in the classroom. In the 1980s computer magazines were bought for their Type-In games by eager young teenagers looking to decipher the mysteries of early microcomputers. The Type-in listings were very important as a first step to learning the coding language of a machine and allowed kids and teenagers to pick up the concepts as they typed in a listing for a game or utility. This book tries to recreate that feeling but in a more structured and user-friendly way and provides a breakdown of the key concepts such as game loops, collision detection, game play improvements and suggestions for further enhancing the games. The book has been bought and used by teachers, STEM facilitators, ZX Spectrum fans, Commodore 64 & Amiga owners too! Sinclair BASIC is a fun and simple language but very productive and capable for learning the basics of computer coding.