The New Media and Cybercultures Anthology
Herausgegeben von Nayar, Pramod K.
The New Media and Cybercultures Anthology
Herausgegeben von Nayar, Pramod K.
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Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world.
Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa…mehr
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Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world.
Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society
Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth
Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay
Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space
The perfect companion to Nayar s Introduction to New Media and Cyberculture
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society
Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth
Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay
Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space
The perfect companion to Nayar s Introduction to New Media and Cyberculture
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Wiley & Sons
- 1. Auflage
- Seitenzahl: 568
- Erscheinungstermin: 22. März 2010
- Englisch
- Abmessung: 244mm x 170mm x 30mm
- Gewicht: 994g
- ISBN-13: 9781405183079
- ISBN-10: 1405183071
- Artikelnr.: 28093490
- Verlag: Wiley & Sons
- 1. Auflage
- Seitenzahl: 568
- Erscheinungstermin: 22. März 2010
- Englisch
- Abmessung: 244mm x 170mm x 30mm
- Gewicht: 994g
- ISBN-13: 9781405183079
- ISBN-10: 1405183071
- Artikelnr.: 28093490
Pramod K. Nayar teaches in the Department of English at the University of Hyderabad, India. His most recent books include Virtual Worlds: Culture and Politics in the Age of Cybertechnology (2004), Reading Culture: Theory, Praxis, Politics (2006), An Introduction to Cultural Studies (2008), Seeing Stars: Spectacle, Society and Celebrity Culture (2009), Packaging Life: Cultures of the Everyday (2009) , and An Introduction to New Media and Cybercultures (Wiley-Blackwell, 2010).
Preface.
Acknowledgments.
Acknowledgments to Sources.
Introduction.
PART ONE: THEORIES, POETICS, PRACTICES.
1 Web Sphere Analysis and Cybercultural Studies (Kirsten Foot).
2 What Does it Mean to be Posthuman? (N. Katherine Hayles).
3 Digitextuality and Click Theory: Theses on Convergence Media in the
Digital Age (Anna Everett).
4 The Double Logic of Remediation (Jay David Bolter and Richard Grusin).
5 The Database (Lev Manovich).
6 Making Meaning of Mobiles: A Theory of Apparatgeist (James E. Katz and
Mark A. Aakhus).
PART TWO: SPACE, PLACE, COMMUNITY.
7 Post-Sedentary Space (William J. Mitchell).
8 The End of Geography or the Explosion of Place?: Conceptualizing Space,
Place and Information Technology (Stephen Graham).
9 Asphalt Games: Enacting Place Through Locative Media (Michele Chang and
Elizabeth Goodman).
10 Thought on the Convergence of Digital Media, Memory, and Social and
Urban Spaces (Federico Casalegno).
PART THREE: RACE IN/AND CYBERSPACE.
11 Cybertyping and the Work of Race in the Age of Digital Reproduction (
Lisa Nakamura).
12 Thinking Through the Diaspora: Call Centers, India, and a New Politics
of Hybridity (Raka Shome).
13 Voices of the Marginalized on the Internet: Examples from a Website for
Women of South Asia (Ananda Mitra).
PART FOUR: BODIES, EMBODIMENT, BIOPOLITICS.
14 Hypes, Hopes and Actualities: New Digital Cartesianism and Bodies in
Cyberspace (Megan Boler).
15 The Bioethics of Cybermedicalization (Andy Miah and Emma Rich).
16 Biocolonialism, Genomics, and the Databasing of the Population (Eugene
Thacker).
PART FIVE: GENDER, SEX, AND SEXUALITIES.
17 Assembling Bodies in Cyberspace: Technologies, Bodies, and Sexual
Difference (Dianne Currier).
18 Lesbians in (Cyber)space: The Politics of the Internet in Latin American
On- and Off-line Communities (Elisabeth Jay Friedman).
19 E-Rogenous Zones: Positioning Pornography in the Digital Economy (
Blaise Cronin and Elisabeth Davenport).
20 Race, Gender and Sex on the Net: Semantic Networks of Selling and
Storytelling Sex Tourism (Peter A. Chow-White).
PART SIX: POLITICS, POLITICAL ACTION, ACTIVISM.
21 Internet Studies in Times of Terror (David Silver and Alice Marwick).
22 Free Labor: Producing Culture for the Digital Economy (Tiziana Terranova
).
23 Ensuring Minority Rights in a Pluralistic and "Liquid" Information
Society (Birgitte Kofod Olsen).
24 Hacktivism: All Together in the Virtual (Tim Jordan).
PART SEVEN: GAMES, GAMING, META-UNIVERSES.
25 Games Telling Stories: A Brief Note on Games and Narratives (Jesper Juul
).
26 WoW is the New MUD: Social Gaming from Text to Video (Torill Elvira
Mortensen).
27 Women and Games: Technologies of the Gendered Self (Pam Royse, Joon Lee,
Baasanjav Undrahbuyan, Mark Hopson, and Mia Consalvo).
28 To the White Extreme: Conquering Athletic Space, White Manhood, and
Racing Virtual Reality (David J. Leonard).
29 Your Second Life?: Goodwill and the Performativity of Intellectual
Property in Online Digital Gaming (Andrew Herman, Rosemary J. Coombe, and
Lewis Kaye).
PART EIGHT: THE DIGITAL, THE MOBILE, THE PERSONAL, AND THE EVERYDAY.
30 Taking Risky Opportunities in Youthful Content Creation: Teenagers' Use
of Social Networking Sites for Intimacy, Privacy and Self-expression (
Sonia Livingstone).
31 Dynamics of Internet Dating (Helene M. Lawson and Kira Leck).
32 Screening Moments, Scrolling Lives: Diary Writing on the Web (Madeleine
Sorapure).
33 Your Life in Snapshots: Mobile Weblogs (Nicola Döring and Axel Gundolf
).
34 Assembling Portable Talk and Mobile Worlds: Sound Technologies and
Mobile Social Networks (John Farnsworth and Terry Austrin).
35 New Media, Networking and Phatic Culture (Vincent Miller).
Index.
Acknowledgments.
Acknowledgments to Sources.
Introduction.
PART ONE: THEORIES, POETICS, PRACTICES.
1 Web Sphere Analysis and Cybercultural Studies (Kirsten Foot).
2 What Does it Mean to be Posthuman? (N. Katherine Hayles).
3 Digitextuality and Click Theory: Theses on Convergence Media in the
Digital Age (Anna Everett).
4 The Double Logic of Remediation (Jay David Bolter and Richard Grusin).
5 The Database (Lev Manovich).
6 Making Meaning of Mobiles: A Theory of Apparatgeist (James E. Katz and
Mark A. Aakhus).
PART TWO: SPACE, PLACE, COMMUNITY.
7 Post-Sedentary Space (William J. Mitchell).
8 The End of Geography or the Explosion of Place?: Conceptualizing Space,
Place and Information Technology (Stephen Graham).
9 Asphalt Games: Enacting Place Through Locative Media (Michele Chang and
Elizabeth Goodman).
10 Thought on the Convergence of Digital Media, Memory, and Social and
Urban Spaces (Federico Casalegno).
PART THREE: RACE IN/AND CYBERSPACE.
11 Cybertyping and the Work of Race in the Age of Digital Reproduction (
Lisa Nakamura).
12 Thinking Through the Diaspora: Call Centers, India, and a New Politics
of Hybridity (Raka Shome).
13 Voices of the Marginalized on the Internet: Examples from a Website for
Women of South Asia (Ananda Mitra).
PART FOUR: BODIES, EMBODIMENT, BIOPOLITICS.
14 Hypes, Hopes and Actualities: New Digital Cartesianism and Bodies in
Cyberspace (Megan Boler).
15 The Bioethics of Cybermedicalization (Andy Miah and Emma Rich).
16 Biocolonialism, Genomics, and the Databasing of the Population (Eugene
Thacker).
PART FIVE: GENDER, SEX, AND SEXUALITIES.
17 Assembling Bodies in Cyberspace: Technologies, Bodies, and Sexual
Difference (Dianne Currier).
18 Lesbians in (Cyber)space: The Politics of the Internet in Latin American
On- and Off-line Communities (Elisabeth Jay Friedman).
19 E-Rogenous Zones: Positioning Pornography in the Digital Economy (
Blaise Cronin and Elisabeth Davenport).
20 Race, Gender and Sex on the Net: Semantic Networks of Selling and
Storytelling Sex Tourism (Peter A. Chow-White).
PART SIX: POLITICS, POLITICAL ACTION, ACTIVISM.
21 Internet Studies in Times of Terror (David Silver and Alice Marwick).
22 Free Labor: Producing Culture for the Digital Economy (Tiziana Terranova
).
23 Ensuring Minority Rights in a Pluralistic and "Liquid" Information
Society (Birgitte Kofod Olsen).
24 Hacktivism: All Together in the Virtual (Tim Jordan).
PART SEVEN: GAMES, GAMING, META-UNIVERSES.
25 Games Telling Stories: A Brief Note on Games and Narratives (Jesper Juul
).
26 WoW is the New MUD: Social Gaming from Text to Video (Torill Elvira
Mortensen).
27 Women and Games: Technologies of the Gendered Self (Pam Royse, Joon Lee,
Baasanjav Undrahbuyan, Mark Hopson, and Mia Consalvo).
28 To the White Extreme: Conquering Athletic Space, White Manhood, and
Racing Virtual Reality (David J. Leonard).
29 Your Second Life?: Goodwill and the Performativity of Intellectual
Property in Online Digital Gaming (Andrew Herman, Rosemary J. Coombe, and
Lewis Kaye).
PART EIGHT: THE DIGITAL, THE MOBILE, THE PERSONAL, AND THE EVERYDAY.
30 Taking Risky Opportunities in Youthful Content Creation: Teenagers' Use
of Social Networking Sites for Intimacy, Privacy and Self-expression (
Sonia Livingstone).
31 Dynamics of Internet Dating (Helene M. Lawson and Kira Leck).
32 Screening Moments, Scrolling Lives: Diary Writing on the Web (Madeleine
Sorapure).
33 Your Life in Snapshots: Mobile Weblogs (Nicola Döring and Axel Gundolf
).
34 Assembling Portable Talk and Mobile Worlds: Sound Technologies and
Mobile Social Networks (John Farnsworth and Terry Austrin).
35 New Media, Networking and Phatic Culture (Vincent Miller).
Index.
Preface.
Acknowledgments.
Acknowledgments to Sources.
Introduction.
PART ONE: THEORIES, POETICS, PRACTICES.
1 Web Sphere Analysis and Cybercultural Studies (Kirsten Foot).
2 What Does it Mean to be Posthuman? (N. Katherine Hayles).
3 Digitextuality and Click Theory: Theses on Convergence Media in the
Digital Age (Anna Everett).
4 The Double Logic of Remediation (Jay David Bolter and Richard Grusin).
5 The Database (Lev Manovich).
6 Making Meaning of Mobiles: A Theory of Apparatgeist (James E. Katz and
Mark A. Aakhus).
PART TWO: SPACE, PLACE, COMMUNITY.
7 Post-Sedentary Space (William J. Mitchell).
8 The End of Geography or the Explosion of Place?: Conceptualizing Space,
Place and Information Technology (Stephen Graham).
9 Asphalt Games: Enacting Place Through Locative Media (Michele Chang and
Elizabeth Goodman).
10 Thought on the Convergence of Digital Media, Memory, and Social and
Urban Spaces (Federico Casalegno).
PART THREE: RACE IN/AND CYBERSPACE.
11 Cybertyping and the Work of Race in the Age of Digital Reproduction (
Lisa Nakamura).
12 Thinking Through the Diaspora: Call Centers, India, and a New Politics
of Hybridity (Raka Shome).
13 Voices of the Marginalized on the Internet: Examples from a Website for
Women of South Asia (Ananda Mitra).
PART FOUR: BODIES, EMBODIMENT, BIOPOLITICS.
14 Hypes, Hopes and Actualities: New Digital Cartesianism and Bodies in
Cyberspace (Megan Boler).
15 The Bioethics of Cybermedicalization (Andy Miah and Emma Rich).
16 Biocolonialism, Genomics, and the Databasing of the Population (Eugene
Thacker).
PART FIVE: GENDER, SEX, AND SEXUALITIES.
17 Assembling Bodies in Cyberspace: Technologies, Bodies, and Sexual
Difference (Dianne Currier).
18 Lesbians in (Cyber)space: The Politics of the Internet in Latin American
On- and Off-line Communities (Elisabeth Jay Friedman).
19 E-Rogenous Zones: Positioning Pornography in the Digital Economy (
Blaise Cronin and Elisabeth Davenport).
20 Race, Gender and Sex on the Net: Semantic Networks of Selling and
Storytelling Sex Tourism (Peter A. Chow-White).
PART SIX: POLITICS, POLITICAL ACTION, ACTIVISM.
21 Internet Studies in Times of Terror (David Silver and Alice Marwick).
22 Free Labor: Producing Culture for the Digital Economy (Tiziana Terranova
).
23 Ensuring Minority Rights in a Pluralistic and "Liquid" Information
Society (Birgitte Kofod Olsen).
24 Hacktivism: All Together in the Virtual (Tim Jordan).
PART SEVEN: GAMES, GAMING, META-UNIVERSES.
25 Games Telling Stories: A Brief Note on Games and Narratives (Jesper Juul
).
26 WoW is the New MUD: Social Gaming from Text to Video (Torill Elvira
Mortensen).
27 Women and Games: Technologies of the Gendered Self (Pam Royse, Joon Lee,
Baasanjav Undrahbuyan, Mark Hopson, and Mia Consalvo).
28 To the White Extreme: Conquering Athletic Space, White Manhood, and
Racing Virtual Reality (David J. Leonard).
29 Your Second Life?: Goodwill and the Performativity of Intellectual
Property in Online Digital Gaming (Andrew Herman, Rosemary J. Coombe, and
Lewis Kaye).
PART EIGHT: THE DIGITAL, THE MOBILE, THE PERSONAL, AND THE EVERYDAY.
30 Taking Risky Opportunities in Youthful Content Creation: Teenagers' Use
of Social Networking Sites for Intimacy, Privacy and Self-expression (
Sonia Livingstone).
31 Dynamics of Internet Dating (Helene M. Lawson and Kira Leck).
32 Screening Moments, Scrolling Lives: Diary Writing on the Web (Madeleine
Sorapure).
33 Your Life in Snapshots: Mobile Weblogs (Nicola Döring and Axel Gundolf
).
34 Assembling Portable Talk and Mobile Worlds: Sound Technologies and
Mobile Social Networks (John Farnsworth and Terry Austrin).
35 New Media, Networking and Phatic Culture (Vincent Miller).
Index.
Acknowledgments.
Acknowledgments to Sources.
Introduction.
PART ONE: THEORIES, POETICS, PRACTICES.
1 Web Sphere Analysis and Cybercultural Studies (Kirsten Foot).
2 What Does it Mean to be Posthuman? (N. Katherine Hayles).
3 Digitextuality and Click Theory: Theses on Convergence Media in the
Digital Age (Anna Everett).
4 The Double Logic of Remediation (Jay David Bolter and Richard Grusin).
5 The Database (Lev Manovich).
6 Making Meaning of Mobiles: A Theory of Apparatgeist (James E. Katz and
Mark A. Aakhus).
PART TWO: SPACE, PLACE, COMMUNITY.
7 Post-Sedentary Space (William J. Mitchell).
8 The End of Geography or the Explosion of Place?: Conceptualizing Space,
Place and Information Technology (Stephen Graham).
9 Asphalt Games: Enacting Place Through Locative Media (Michele Chang and
Elizabeth Goodman).
10 Thought on the Convergence of Digital Media, Memory, and Social and
Urban Spaces (Federico Casalegno).
PART THREE: RACE IN/AND CYBERSPACE.
11 Cybertyping and the Work of Race in the Age of Digital Reproduction (
Lisa Nakamura).
12 Thinking Through the Diaspora: Call Centers, India, and a New Politics
of Hybridity (Raka Shome).
13 Voices of the Marginalized on the Internet: Examples from a Website for
Women of South Asia (Ananda Mitra).
PART FOUR: BODIES, EMBODIMENT, BIOPOLITICS.
14 Hypes, Hopes and Actualities: New Digital Cartesianism and Bodies in
Cyberspace (Megan Boler).
15 The Bioethics of Cybermedicalization (Andy Miah and Emma Rich).
16 Biocolonialism, Genomics, and the Databasing of the Population (Eugene
Thacker).
PART FIVE: GENDER, SEX, AND SEXUALITIES.
17 Assembling Bodies in Cyberspace: Technologies, Bodies, and Sexual
Difference (Dianne Currier).
18 Lesbians in (Cyber)space: The Politics of the Internet in Latin American
On- and Off-line Communities (Elisabeth Jay Friedman).
19 E-Rogenous Zones: Positioning Pornography in the Digital Economy (
Blaise Cronin and Elisabeth Davenport).
20 Race, Gender and Sex on the Net: Semantic Networks of Selling and
Storytelling Sex Tourism (Peter A. Chow-White).
PART SIX: POLITICS, POLITICAL ACTION, ACTIVISM.
21 Internet Studies in Times of Terror (David Silver and Alice Marwick).
22 Free Labor: Producing Culture for the Digital Economy (Tiziana Terranova
).
23 Ensuring Minority Rights in a Pluralistic and "Liquid" Information
Society (Birgitte Kofod Olsen).
24 Hacktivism: All Together in the Virtual (Tim Jordan).
PART SEVEN: GAMES, GAMING, META-UNIVERSES.
25 Games Telling Stories: A Brief Note on Games and Narratives (Jesper Juul
).
26 WoW is the New MUD: Social Gaming from Text to Video (Torill Elvira
Mortensen).
27 Women and Games: Technologies of the Gendered Self (Pam Royse, Joon Lee,
Baasanjav Undrahbuyan, Mark Hopson, and Mia Consalvo).
28 To the White Extreme: Conquering Athletic Space, White Manhood, and
Racing Virtual Reality (David J. Leonard).
29 Your Second Life?: Goodwill and the Performativity of Intellectual
Property in Online Digital Gaming (Andrew Herman, Rosemary J. Coombe, and
Lewis Kaye).
PART EIGHT: THE DIGITAL, THE MOBILE, THE PERSONAL, AND THE EVERYDAY.
30 Taking Risky Opportunities in Youthful Content Creation: Teenagers' Use
of Social Networking Sites for Intimacy, Privacy and Self-expression (
Sonia Livingstone).
31 Dynamics of Internet Dating (Helene M. Lawson and Kira Leck).
32 Screening Moments, Scrolling Lives: Diary Writing on the Web (Madeleine
Sorapure).
33 Your Life in Snapshots: Mobile Weblogs (Nicola Döring and Axel Gundolf
).
34 Assembling Portable Talk and Mobile Worlds: Sound Technologies and
Mobile Social Networks (John Farnsworth and Terry Austrin).
35 New Media, Networking and Phatic Culture (Vincent Miller).
Index.