The New Media and Technocultures Reader
Herausgeber: Giddings, Seth; Lister, Martin
The New Media and Technocultures Reader
Herausgeber: Giddings, Seth; Lister, Martin
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The New Media & Technocultures Reader presents key texts which encapsulate and / or challenge and extend the issues, debates and theoretical positions that do the most work in mapping and critically addressing the cultural implications of new media.
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The New Media & Technocultures Reader presents key texts which encapsulate and / or challenge and extend the issues, debates and theoretical positions that do the most work in mapping and critically addressing the cultural implications of new media.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 528
- Erscheinungstermin: 1. März 2011
- Englisch
- Abmessung: 244mm x 170mm x 29mm
- Gewicht: 1039g
- ISBN-13: 9780415469135
- ISBN-10: 0415469139
- Artikelnr.: 23604959
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 528
- Erscheinungstermin: 1. März 2011
- Englisch
- Abmessung: 244mm x 170mm x 29mm
- Gewicht: 1039g
- ISBN-13: 9780415469135
- ISBN-10: 0415469139
- Artikelnr.: 23604959
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Acknowledgements
Permissions
Introduction
PART 1: Genealogies of Technoculture
1.1 The first and second industrial revolution
Norbert Wiener
1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision
Peter Galison
1.3 Dazzling the multitude: original media spectacles
Carolyn Marvin
1.4 Selected material from Computer Lib / Dream Machines
Ted Nelson
1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media
Erkki Huhtamo
1.6 Introduction to War in the Age of Intelligent Machines
Manuel de Landa
PART 2: Models of Technology, Media and Culture
2.1 The labour process and alienation in machinery and science
Karl Marx
2.2 Selected material from Understanding Media: the extensions of man ('The
medium is the message', 'Media as translators', 'The typewriter')
Marshall McLuhan
2.3 The technology and the society
Raymond Williams
2.4 The proliferation of hybrids
Bruno Latour
2.5 The vanishing point of communication
Jean Baudrillard
2.6 'The informatics of domination' and 'Women in the integrated circuit'
from A Cyborg Manifesto
Donna Haraway
2.7 Balance program for desiring machines
Feliz Guattari
PART 3: Bodies and Agents
3.1 Where are the missing masses? The sociology of a few mundane artifacts
Bruno Latour
3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there
are always more things going on than you thought: methodologies as thinking
technologies
Donna Haraway
3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg
David Tomas
3.4 Creatures on the Internet
Sarah Kember
3.5 Intelligent Agency
J. Macgregor Wise
3.6 Female Quake players and the politics of identity
Helen Kennedy
PART 4: Texts, Forms, Codes
4.1 Virtuality
Benjamin Woolley
4.2 Interactivity
Pierre Levy
4.3 The adventure game
Espen Aarseth
4.4 Selected material from The Language of New Media ('The database' and
'Navigable space')
Lev Manovich
4.5 Invisible media
Laura U. Marks
4.6 Theses on distributed aesthetics
Geert Lovinck
4.7 "Hacking" the iPod: A Look Inside Apple's Portable Music Player
Gabrielle Consentino
4.8 Listening in cyberspace
Mark Katz
4.9 Hybrid Cinema: The Mask, Masques and Tex Avery
Norman Klein
4.10 Photography in the age of electronic imaging
Martin Lister
4.11 'Eyeball' from Pilgrim in the Microworld: eye, mind and the essence of
video skill
David Sudnow
PART 5: Network Culture
5.1 Trading sexpics on IRC : embodiment and authenticity on the internet
Don Slater
5.2 Free labour
Tiziana Terranova
5.3 Gaming lifeworlds: social play in persistent environments
T.L. Taylor
5.4 Technoscience in hypertext
Donna Haraway
5.5 Updating tactical media
Geert Lovinck
5.6 Indymedia.org: a new communications commons
Dorothy Kidd
PART 6: Everyday Media Technocultures
6.1 The domestic ecology of objects
Elaine Lally
6.2 Domesticating New Media: A discussion on locating mobile media
Larissa Hjorth
6.3 Bergson's iPod? The cognitive management of everyday life
Michael Bull
6.4 Everyday (virtual) life
Mark Poster
6.5 Japan's mobile technoculture: the productions of a cellular playscape
and its cultural implications
Michal Daliot-Bul
6.6 Playspaces, childhood and videogames
Shanly Dixon & Sandra Weber
6.7 Mobilizing imagination in everyday play: the case of Japanese media
mixes
Mizuko Ito
Index
Permissions
Introduction
PART 1: Genealogies of Technoculture
1.1 The first and second industrial revolution
Norbert Wiener
1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision
Peter Galison
1.3 Dazzling the multitude: original media spectacles
Carolyn Marvin
1.4 Selected material from Computer Lib / Dream Machines
Ted Nelson
1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media
Erkki Huhtamo
1.6 Introduction to War in the Age of Intelligent Machines
Manuel de Landa
PART 2: Models of Technology, Media and Culture
2.1 The labour process and alienation in machinery and science
Karl Marx
2.2 Selected material from Understanding Media: the extensions of man ('The
medium is the message', 'Media as translators', 'The typewriter')
Marshall McLuhan
2.3 The technology and the society
Raymond Williams
2.4 The proliferation of hybrids
Bruno Latour
2.5 The vanishing point of communication
Jean Baudrillard
2.6 'The informatics of domination' and 'Women in the integrated circuit'
from A Cyborg Manifesto
Donna Haraway
2.7 Balance program for desiring machines
Feliz Guattari
PART 3: Bodies and Agents
3.1 Where are the missing masses? The sociology of a few mundane artifacts
Bruno Latour
3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there
are always more things going on than you thought: methodologies as thinking
technologies
Donna Haraway
3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg
David Tomas
3.4 Creatures on the Internet
Sarah Kember
3.5 Intelligent Agency
J. Macgregor Wise
3.6 Female Quake players and the politics of identity
Helen Kennedy
PART 4: Texts, Forms, Codes
4.1 Virtuality
Benjamin Woolley
4.2 Interactivity
Pierre Levy
4.3 The adventure game
Espen Aarseth
4.4 Selected material from The Language of New Media ('The database' and
'Navigable space')
Lev Manovich
4.5 Invisible media
Laura U. Marks
4.6 Theses on distributed aesthetics
Geert Lovinck
4.7 "Hacking" the iPod: A Look Inside Apple's Portable Music Player
Gabrielle Consentino
4.8 Listening in cyberspace
Mark Katz
4.9 Hybrid Cinema: The Mask, Masques and Tex Avery
Norman Klein
4.10 Photography in the age of electronic imaging
Martin Lister
4.11 'Eyeball' from Pilgrim in the Microworld: eye, mind and the essence of
video skill
David Sudnow
PART 5: Network Culture
5.1 Trading sexpics on IRC : embodiment and authenticity on the internet
Don Slater
5.2 Free labour
Tiziana Terranova
5.3 Gaming lifeworlds: social play in persistent environments
T.L. Taylor
5.4 Technoscience in hypertext
Donna Haraway
5.5 Updating tactical media
Geert Lovinck
5.6 Indymedia.org: a new communications commons
Dorothy Kidd
PART 6: Everyday Media Technocultures
6.1 The domestic ecology of objects
Elaine Lally
6.2 Domesticating New Media: A discussion on locating mobile media
Larissa Hjorth
6.3 Bergson's iPod? The cognitive management of everyday life
Michael Bull
6.4 Everyday (virtual) life
Mark Poster
6.5 Japan's mobile technoculture: the productions of a cellular playscape
and its cultural implications
Michal Daliot-Bul
6.6 Playspaces, childhood and videogames
Shanly Dixon & Sandra Weber
6.7 Mobilizing imagination in everyday play: the case of Japanese media
mixes
Mizuko Ito
Index
Acknowledgements
Permissions
Introduction
PART 1: Genealogies of Technoculture
1.1 The first and second industrial revolution
Norbert Wiener
1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision
Peter Galison
1.3 Dazzling the multitude: original media spectacles
Carolyn Marvin
1.4 Selected material from Computer Lib / Dream Machines
Ted Nelson
1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media
Erkki Huhtamo
1.6 Introduction to War in the Age of Intelligent Machines
Manuel de Landa
PART 2: Models of Technology, Media and Culture
2.1 The labour process and alienation in machinery and science
Karl Marx
2.2 Selected material from Understanding Media: the extensions of man ('The
medium is the message', 'Media as translators', 'The typewriter')
Marshall McLuhan
2.3 The technology and the society
Raymond Williams
2.4 The proliferation of hybrids
Bruno Latour
2.5 The vanishing point of communication
Jean Baudrillard
2.6 'The informatics of domination' and 'Women in the integrated circuit'
from A Cyborg Manifesto
Donna Haraway
2.7 Balance program for desiring machines
Feliz Guattari
PART 3: Bodies and Agents
3.1 Where are the missing masses? The sociology of a few mundane artifacts
Bruno Latour
3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there
are always more things going on than you thought: methodologies as thinking
technologies
Donna Haraway
3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg
David Tomas
3.4 Creatures on the Internet
Sarah Kember
3.5 Intelligent Agency
J. Macgregor Wise
3.6 Female Quake players and the politics of identity
Helen Kennedy
PART 4: Texts, Forms, Codes
4.1 Virtuality
Benjamin Woolley
4.2 Interactivity
Pierre Levy
4.3 The adventure game
Espen Aarseth
4.4 Selected material from The Language of New Media ('The database' and
'Navigable space')
Lev Manovich
4.5 Invisible media
Laura U. Marks
4.6 Theses on distributed aesthetics
Geert Lovinck
4.7 "Hacking" the iPod: A Look Inside Apple's Portable Music Player
Gabrielle Consentino
4.8 Listening in cyberspace
Mark Katz
4.9 Hybrid Cinema: The Mask, Masques and Tex Avery
Norman Klein
4.10 Photography in the age of electronic imaging
Martin Lister
4.11 'Eyeball' from Pilgrim in the Microworld: eye, mind and the essence of
video skill
David Sudnow
PART 5: Network Culture
5.1 Trading sexpics on IRC : embodiment and authenticity on the internet
Don Slater
5.2 Free labour
Tiziana Terranova
5.3 Gaming lifeworlds: social play in persistent environments
T.L. Taylor
5.4 Technoscience in hypertext
Donna Haraway
5.5 Updating tactical media
Geert Lovinck
5.6 Indymedia.org: a new communications commons
Dorothy Kidd
PART 6: Everyday Media Technocultures
6.1 The domestic ecology of objects
Elaine Lally
6.2 Domesticating New Media: A discussion on locating mobile media
Larissa Hjorth
6.3 Bergson's iPod? The cognitive management of everyday life
Michael Bull
6.4 Everyday (virtual) life
Mark Poster
6.5 Japan's mobile technoculture: the productions of a cellular playscape
and its cultural implications
Michal Daliot-Bul
6.6 Playspaces, childhood and videogames
Shanly Dixon & Sandra Weber
6.7 Mobilizing imagination in everyday play: the case of Japanese media
mixes
Mizuko Ito
Index
Permissions
Introduction
PART 1: Genealogies of Technoculture
1.1 The first and second industrial revolution
Norbert Wiener
1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision
Peter Galison
1.3 Dazzling the multitude: original media spectacles
Carolyn Marvin
1.4 Selected material from Computer Lib / Dream Machines
Ted Nelson
1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media
Erkki Huhtamo
1.6 Introduction to War in the Age of Intelligent Machines
Manuel de Landa
PART 2: Models of Technology, Media and Culture
2.1 The labour process and alienation in machinery and science
Karl Marx
2.2 Selected material from Understanding Media: the extensions of man ('The
medium is the message', 'Media as translators', 'The typewriter')
Marshall McLuhan
2.3 The technology and the society
Raymond Williams
2.4 The proliferation of hybrids
Bruno Latour
2.5 The vanishing point of communication
Jean Baudrillard
2.6 'The informatics of domination' and 'Women in the integrated circuit'
from A Cyborg Manifesto
Donna Haraway
2.7 Balance program for desiring machines
Feliz Guattari
PART 3: Bodies and Agents
3.1 Where are the missing masses? The sociology of a few mundane artifacts
Bruno Latour
3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there
are always more things going on than you thought: methodologies as thinking
technologies
Donna Haraway
3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg
David Tomas
3.4 Creatures on the Internet
Sarah Kember
3.5 Intelligent Agency
J. Macgregor Wise
3.6 Female Quake players and the politics of identity
Helen Kennedy
PART 4: Texts, Forms, Codes
4.1 Virtuality
Benjamin Woolley
4.2 Interactivity
Pierre Levy
4.3 The adventure game
Espen Aarseth
4.4 Selected material from The Language of New Media ('The database' and
'Navigable space')
Lev Manovich
4.5 Invisible media
Laura U. Marks
4.6 Theses on distributed aesthetics
Geert Lovinck
4.7 "Hacking" the iPod: A Look Inside Apple's Portable Music Player
Gabrielle Consentino
4.8 Listening in cyberspace
Mark Katz
4.9 Hybrid Cinema: The Mask, Masques and Tex Avery
Norman Klein
4.10 Photography in the age of electronic imaging
Martin Lister
4.11 'Eyeball' from Pilgrim in the Microworld: eye, mind and the essence of
video skill
David Sudnow
PART 5: Network Culture
5.1 Trading sexpics on IRC : embodiment and authenticity on the internet
Don Slater
5.2 Free labour
Tiziana Terranova
5.3 Gaming lifeworlds: social play in persistent environments
T.L. Taylor
5.4 Technoscience in hypertext
Donna Haraway
5.5 Updating tactical media
Geert Lovinck
5.6 Indymedia.org: a new communications commons
Dorothy Kidd
PART 6: Everyday Media Technocultures
6.1 The domestic ecology of objects
Elaine Lally
6.2 Domesticating New Media: A discussion on locating mobile media
Larissa Hjorth
6.3 Bergson's iPod? The cognitive management of everyday life
Michael Bull
6.4 Everyday (virtual) life
Mark Poster
6.5 Japan's mobile technoculture: the productions of a cellular playscape
and its cultural implications
Michal Daliot-Bul
6.6 Playspaces, childhood and videogames
Shanly Dixon & Sandra Weber
6.7 Mobilizing imagination in everyday play: the case of Japanese media
mixes
Mizuko Ito
Index