The world of education is being radically altered with the change being driven by technology, openness, and unprecedented access to knowledge. Older correspondence-style methods of instructional delivery are passé and "classroom adapted to the web" approaches to learning are often ineffective and do little to harness the transformational potential of technology. E-Learning scenarios, mobile technologies, communication and information access, and personal learning environments are becoming mainstream and, as a result, control of the learning process is shifting away from institutions and into…mehr
The world of education is being radically altered with the change being driven by technology, openness, and unprecedented access to knowledge. Older correspondence-style methods of instructional delivery are passé and "classroom adapted to the web" approaches to learning are often ineffective and do little to harness the transformational potential of technology. E-Learning scenarios, mobile technologies, communication and information access, and personal learning environments are becoming mainstream and, as a result, control of the learning process is shifting away from institutions and into the hands of learners. This volumes promotes a forward-thinking agenda for research and scholarship that highlights new ideas, deep insights, and novel approaches to "unconstrained" learning.
Artikelnr. des Verlages: 80025540, 978-1-4614-1784-2
2012
Seitenzahl: 292
Erscheinungstermin: 7. Februar 2012
Englisch
Abmessung: 241mm x 160mm x 19mm
Gewicht: 576g
ISBN-13: 9781461417842
ISBN-10: 1461417848
Artikelnr.: 33932209
Inhaltsangabe
-1. Guiding principles of the next generation of learning at a distance.-2. The future of distance learning technology: It's not about the technology, and it's not about the distance.-3.An analysis of success and failures: Planning the foundation for the next generation of distance education.-4. Rethinking design and learning processes.-5. Needs assessment: Identifying teachers' expectations and perceptions of an online P-6 engineering professional development program.-6. Collaborative problem-solving in virtual environments: Effect of social interaction, social presence and sociability on critical thinking.-7. Using the community of inquiry framework to inform effective instructional design.-8. The design critique as a model for distributed learning.-9. Data, information, knowledge, wisdom: A revised model for agents-based knowledge management systems.-10. Higher education and post-industrial society: New ideas about teaching, learning, and technology.-11. CyGaMEs: A full-service instructional design model harnessing game-based technologies for learning and assessment.-12. Learning-communication interfaces model: Implications to virtual learning.-13. The influence of backchannel communication on cognitive load.-14. The next generation of research in distance and online learning: Unconstrained by comparisons to classroom instruction.-15. The effect of delivery method of instructional materials to meet learning goals and objectives in online and open learning environments.-16. Engaging learners in collaborative authentic learning activities.-17. Learning communities.
-1. Guiding principles of the next generation of learning at a distance.-2. The future of distance learning technology: It's not about the technology, and it's not about the distance.-3.An analysis of success and failures: Planning the foundation for the next generation of distance education.-4. Rethinking design and learning processes.-5. Needs assessment: Identifying teachers' expectations and perceptions of an online P-6 engineering professional development program.-6. Collaborative problem-solving in virtual environments: Effect of social interaction, social presence and sociability on critical thinking.-7. Using the community of inquiry framework to inform effective instructional design.-8. The design critique as a model for distributed learning.-9. Data, information, knowledge, wisdom: A revised model for agents-based knowledge management systems.-10. Higher education and post-industrial society: New ideas about teaching, learning, and technology.-11. CyGaMEs: A full-service instructional design model harnessing game-based technologies for learning and assessment.-12. Learning-communication interfaces model: Implications to virtual learning.-13. The influence of backchannel communication on cognitive load.-14. The next generation of research in distance and online learning: Unconstrained by comparisons to classroom instruction.-15. The effect of delivery method of instructional materials to meet learning goals and objectives in online and open learning environments.-16. Engaging learners in collaborative authentic learning activities.-17. Learning communities.
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