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This Handbook explores the largely unchartered territory of media, technology, and organization studies, and interrogates their foundational relations, their forms, and their consequences. The chapters consider how specific mediating technological objects such as the Clock or the Smartphone help us to create organizational form.

Produktbeschreibung
This Handbook explores the largely unchartered territory of media, technology, and organization studies, and interrogates their foundational relations, their forms, and their consequences. The chapters consider how specific mediating technological objects such as the Clock or the Smartphone help us to create organizational form.
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Autorenporträt
Timon Beyes is Professor of Sociology of Organisation and Culture at Leuphana University of Lüneburg, where he is also a director of the Centre for Digital Cultures (CDC). He holds a fractional professorship at Copenhagen Business School, where he was previously Professor of Design, Innovation and Aesthetics. His work focuses on the processes, spaces, and aesthetics of organization in the fields of digital cultures, art, cities, and higher education. Robin Holt is a professor at the Department of Management, Philosophy and Politics, Copenhagen Business School, and visiting professor at Nottingham Business School. He has an eclectic range of research interests, all of which cohere around questions of organization formation. He is currently undertaking a lengthy study of craft, design, and technology and has recently published a book that investigates strategic judgment as a technology of self-formation. Claus Pias is Professor of Media History and Epistemology at the Institute of Culture and Media Aesthetics (ICAM), Leuphana University of Lüneburg, where he is also a director of the Institute for Advanced Study in Media Cultures of Computer Simulation (MECS) and the Centre for Digital Cultures (CDC). His main areas of interest are the media history and epistemology of computer simulations, the history of media studies, and the field of Digital Cultures.