This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into…mehr
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man's relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Stephen Webley is Director of The Military and Civil Simulation Technology Research & Enterprise Institute at Staffordshire University, UK Peter Zackariasson is Associate Professor in the School of Business, Economics and Law at the University of Gothenburg, Sweden
Inhaltsangabe
Introduction: Zombies zombies everywhere, what is one to think? Stephen Webley 1. Zombies, again? A qualitative analysis of the zombie antagonist's appeal in game design Matthew Barr 2. Resurrecting "Obsolete" Video Game Techniques from Alone in the Dark and Resident Evil Matt Barton 3. The Undead Past in the Present - Historical Anxiety and the Nazi Zombie Adam Chapman 4. The Zombification of Skyrim Penny de Byl 5. Fantasies of Full Employment: Zombies, Video Games, and Violent Labor Michael Epp 6. Resident Evil and Infectious Fear Christina Fawcett and Alan McGreevy 7. Zombie video games, Eros, and Thanatos: Expressing and exploring the life and death drives through video gameplay Vanessa Haddad 8. Through the Eyes of the Other: The Relationship between Man and Monster in Siren: Blood Curse Madelon Hoedt 9. Dead Rising and the Gameworld Zombie Kristine Jørgensen 10. Proliferation, Blockages, and Paths of Escape in Resident Evil and Call of Duty Brandon Kempner 11. Zombies, Play, and Uncertainty in Red Dead Redemption: Undead Nightmare Mitchell Lilly 12. "A Jill Sandwich" - Gender Representation in Zombie Videogames Esther Maccalum-Stewart 13. It's Never About Zombies - Post-apocalyptic World-building, Interactive Storytelling, and The Walking Dead Ksenia Olkusz, Sven Dwulecki and Krzysztof M. Maj 14. The Pace and Range of Video Game Zombies Bernard Perron 15. Zombies Ate Democracy: The myth of a systemic political failure in video games Eugen Pfister 16. Queering the Zombie Tanja Sihvonen 17. The Law of the Playful [Un]Dead: The Influences of Intellectual Property Timothy A. Wiseman 18. "The Romeroesque" - Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again Stephen Webley Index
Introduction: Zombies zombies everywhere, what is one to think? Stephen Webley 1. Zombies, again? A qualitative analysis of the zombie antagonist's appeal in game design Matthew Barr 2. Resurrecting "Obsolete" Video Game Techniques from Alone in the Dark and Resident Evil Matt Barton 3. The Undead Past in the Present - Historical Anxiety and the Nazi Zombie Adam Chapman 4. The Zombification of Skyrim Penny de Byl 5. Fantasies of Full Employment: Zombies, Video Games, and Violent Labor Michael Epp 6. Resident Evil and Infectious Fear Christina Fawcett and Alan McGreevy 7. Zombie video games, Eros, and Thanatos: Expressing and exploring the life and death drives through video gameplay Vanessa Haddad 8. Through the Eyes of the Other: The Relationship between Man and Monster in Siren: Blood Curse Madelon Hoedt 9. Dead Rising and the Gameworld Zombie Kristine Jørgensen 10. Proliferation, Blockages, and Paths of Escape in Resident Evil and Call of Duty Brandon Kempner 11. Zombies, Play, and Uncertainty in Red Dead Redemption: Undead Nightmare Mitchell Lilly 12. "A Jill Sandwich" - Gender Representation in Zombie Videogames Esther Maccalum-Stewart 13. It's Never About Zombies - Post-apocalyptic World-building, Interactive Storytelling, and The Walking Dead Ksenia Olkusz, Sven Dwulecki and Krzysztof M. Maj 14. The Pace and Range of Video Game Zombies Bernard Perron 15. Zombies Ate Democracy: The myth of a systemic political failure in video games Eugen Pfister 16. Queering the Zombie Tanja Sihvonen 17. The Law of the Playful [Un]Dead: The Influences of Intellectual Property Timothy A. Wiseman 18. "The Romeroesque" - Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again Stephen Webley Index
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