Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource.
Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Disclaimer Acknowledgements Dedication About the Author and Contributors PART I: Quick Start FAQs Getting Started The Structure of the Book How to Use this Book The Audience for this Book PART II: The Creative Process Chapter 1: Intellectual Property Chapter 2: Copyright Law PART III: Contracts: The Engine Which Drives the Deal Chapter 3: Contracts: Getting into Gear Part IV: Putting It Together Chapter 4: The Solo Creator Chapter 5: Setting up Shop Chapter 6: Collaboration Chapter 7: Hiring Other Artists Chapter 8: Clearances and Licensing the Rights of Others Part V: Getting It out There Chapter 9: Blog It! Tweet It! Post It! Promote It! Chapter 10: Landing a Publisher Chapter 11: Working for a Publishing Company Chapter 12: The Comic Book Publishing Agreement Chapter 13: Self-Publishing Chapter 14: What Happens When Something Goes Wrong? Part VI: The Law Library Appendix A: A Comic Creator's Guide to Copyright Law Appendix B: A Comic Creator's Guide to Protecting Ideas Appendix C: A Comic Creator's Guide to Trademark Law Appendix D: A Comic Creator's Guide to the Right of Publicity & Other Privacy Rights Appendix E: A Comic Creator's Guide to Libel and Defamation Appendix F: A Comic Creator's Guide to Moral Rights & the Visual Artists Rights Act Appendix G: Contract Anatomy for Comic Book Creators Appendix H: Famous Comic Book Cases Appendix I: Online Resources
Disclaimer Acknowledgements Dedication About the Author and Contributors PART I: Quick Start FAQs Getting Started The Structure of the Book How to Use this Book The Audience for this Book PART II: The Creative Process Chapter 1: Intellectual Property Chapter 2: Copyright Law PART III: Contracts: The Engine Which Drives the Deal Chapter 3: Contracts: Getting into Gear Part IV: Putting It Together Chapter 4: The Solo Creator Chapter 5: Setting up Shop Chapter 6: Collaboration Chapter 7: Hiring Other Artists Chapter 8: Clearances and Licensing the Rights of Others Part V: Getting It out There Chapter 9: Blog It! Tweet It! Post It! Promote It! Chapter 10: Landing a Publisher Chapter 11: Working for a Publishing Company Chapter 12: The Comic Book Publishing Agreement Chapter 13: Self-Publishing Chapter 14: What Happens When Something Goes Wrong? Part VI: The Law Library Appendix A: A Comic Creator's Guide to Copyright Law Appendix B: A Comic Creator's Guide to Protecting Ideas Appendix C: A Comic Creator's Guide to Trademark Law Appendix D: A Comic Creator's Guide to the Right of Publicity & Other Privacy Rights Appendix E: A Comic Creator's Guide to Libel and Defamation Appendix F: A Comic Creator's Guide to Moral Rights & the Visual Artists Rights Act Appendix G: Contract Anatomy for Comic Book Creators Appendix H: Famous Comic Book Cases Appendix I: Online Resources
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