Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladderHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Greg Lester is a professional sound designer for video games, who enjoys venturing beyond the medium on occasion in search of knowledge he can apply in his work. His passion for learning and teaching has granted him opportunities to teach at both undergraduate and postgraduate degree levels. Universities didn't quite satisfy his appetite for education and community, however, so with the help of Jonny Sands he created the Game Audio Learning website, and co-founded Airwiggles with Lewis Thompson. His mission is to make game audio accessible to everyone. Jonny Sands is a freelance guitarist and producer, and co-creator of Game Audio Learning. He and Greg met at university and quickly bonded over a shared love of video games and electronic music. In 2018, Greg approached Jonny asking for feedback on a YouTube video examining the sound design of Cuphead, for what eventually became the GAL YouTube channel. Today, Jonny manages the behind-the-scenes admin for GAL and Airwiggles, working with Greg to achieve the vision of producing freely-available educational material for all.
Inhaltsangabe
Intro What's This Book About? Chapter 1 Where Do I Start? Chapter 2 The Learning Curve Chapter 3 Hobby To Career Chapter 4 You've Got The Job! Now What? Chapter 5 How To Be A Team Player Chapter 6 Continuous Learning Chapter 7 Feedback Chapter 8 Workflow Chapter 9 "Houston, We Have A Problem" Chapter 10 Creative On Demand Chapter 11 Balance & Burnout Outro Before You Go.
Intro What's This Book About? Chapter 1 Where Do I Start? Chapter 2 The Learning Curve Chapter 3 Hobby To Career Chapter 4 You've Got The Job! Now What? Chapter 5 How To Be A Team Player Chapter 6 Continuous Learning Chapter 7 Feedback Chapter 8 Workflow Chapter 9 "Houston, We Have A Problem" Chapter 10 Creative On Demand Chapter 11 Balance & Burnout Outro Before You Go.
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