Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Simon Brewer started working in the games industry in 2008 at Rebellion, where he discovered his natural skills and deep appreciation for the industry. An avid gamer and a natural investigator, he soon found himself thriving in the User Interface team and has enjoyed many years in various senior roles since. Simon has worked on several titles for Rebellion, Gree, Rocksteady, Unbroken, Sony, and Supermassive Games and provides freelance work as a self-employed graphic designer. His passion for accessibility and equity in gaming transcends his love of the industry, demonstrated through his many fundraising events, mentorship, and, more recently, his work with BAFTA Young Game Designers. Outside work, Simon enjoys watching movies, spending time with family and friends and perfecting his smoked brisket as an amateur pit master. These days, Simon works as Principal UI/UX Designer for Supermassive Games in Guildford and lives in Surrey with his partner and little Dachshund, Chorizo. artstation.com/bunnyballball linkedin.com/in/simon-brewer-221b5524/ x.com/bunny_ballball
Inhaltsangabe
Foreword by Anisa Sanusi. About the Author. Prologue: Cold Open. Chapter 1. Mission Control. Chapter 2. Hunt for the Unicorn. Chapter 3. Basic Training. Chapter 4. UX: Know Thy User. Chapter 5. UX: Not UI. Chapter 6. UI: "Make it Pretty". Chapter 7. UI: Survival Guide. Chapter 8. Presentation Matters. Chapter 9. Dig Deep. Chapter 10. Backup. Chapter 11. Between U and I. Useful Links. Further Reading