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The Psychology of Dungeons and Dragons - Madigan, Jamie
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Relative to other hobbies, Dungeons & Dragons and similar tabletop role-playing games require more social engagement, more meaningful choices from infinite possibilities, more in-depth use of the imagination to pretend to be someone you're not, and more cooperation.

Produktbeschreibung
Relative to other hobbies, Dungeons & Dragons and similar tabletop role-playing games require more social engagement, more meaningful choices from infinite possibilities, more in-depth use of the imagination to pretend to be someone you're not, and more cooperation.
Autorenporträt
Jamie Madigan, Ph.D. has become an expert on the psychology of video games and seeks to popularize understanding of how various aspects of psychology can be used to understand why games are made how they are and why their players behave as they do. Madigan has written extensively on the subject for various magazines, websites, blogs. He also writes and podcasts at his own site at psychologyofgames and is the author of the book Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them. Dr. Madigan has also consulted with game development companies and talked at conferences about how game developers can incorporate psychology principles into game design and how players can understand how it affects their play. Finally, he has appeared as an expert on the psychology of video games in dozens of print, radio, and web outlets such as The Washington Post, the Chicago Tribune, BBC Radio 5, the BBC, The Guardian, and more. He is a lifelong gamer.