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Bonnie Ruberg presents twenty interviews with twenty-two queer video developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games.
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Bonnie Ruberg presents twenty interviews with twenty-two queer video developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Duke University Press
- Seitenzahl: 288
- Erscheinungstermin: 20. März 2020
- Englisch
- Abmessung: 234mm x 160mm x 23mm
- Gewicht: 454g
- ISBN-13: 9781478005919
- ISBN-10: 1478005912
- Artikelnr.: 57477986
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Duke University Press
- Seitenzahl: 288
- Erscheinungstermin: 20. März 2020
- Englisch
- Abmessung: 234mm x 160mm x 23mm
- Gewicht: 454g
- ISBN-13: 9781478005919
- ISBN-10: 1478005912
- Artikelnr.: 57477986
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Bonnie Ruberg is Assistant Professor in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine, and is author of Video Games Have Always Been Queer and coeditor of Queer Game Studies.
Acknowledgments ix
Introduction. Reimagining the Medium of Video Games 1
Part I. Queer People, Queer Desires, Queer Games
1. Dietrich Squinkifer: Nonbinary Characters, Asexuality, and Game Design
as Joyful Resistance 33
2. Robert Yang: The Politics and Pleasures of Representing Sex between Men
42
3. Aevee Bee: On Designing for Queer Players and Remaking Autobiographical
Truth 51
Part II. Queerness as a Mode of Game-Making
4. Llaura McGee: Leaving Space for Messiness, Complexity, and Chance 63
5. Andi McClure: Algorithms, Accidents, and the Queerness of Abstraction
73
6. Liz Ryerson: Resisting Empathy and Rewriting the Rules of Game Design
81
Part III. Designing Queer Intimacy in Games
7. Jimmy Andrews + Loren Schmidt: Queer Body Physics, Awkwardness as
Emotional Realism, and the Challenge of Designing Consent 93
8. Naomi Clark: Disrupting Norms and Critiquing Systems through "Good, Nice
Sex with a Tentacle Monster" 102
9. Elizabeth Sampat: Safe Spaces for Queerness and Games against Suffering
113
Part IV. The Legacy of Feminist Performance Art in Queer Games
10. Kara Stone: Softness, Strength, and Danger in Games about Mental Health
and Healing 125
11. Mattie Brice: Radical Play through Vulnerability 134
12. Seanna Musgrave: "Touchy-Feely" Virtual Reality and Reclaiming the
Trans Body 143
Part V. Intersectional Perspectives in/on Queer Games
13. Tonia B****** + Emilia Yang: Making Games about Queer Women of Color by
Queer Women of Color 153
14. Nicky Case: Playable Politics and Interactivity for Understanding 162
15. Nina Freeman: More Than Just "the Women Who Make Sex Games" 171
Part VI. Analog Games: Exploreing Queerness Through Non-Digital Play
16. Avery Alder: Queer Storytelling and the Mechanics of Desire 183
17. Kat Jones: Bisexuality, Latina Identity, and the Power of Physical
Presence 192
Part VII. Making Queer Games, Queer Change, and Queer Community
18. Mo Cohen: On Self-Care, Funding, and Other Advice for Aspiring Queer
Indie Game Makers 205
19. Jerome Hagan: Are Queer Games Bringing "Diversity" to Mainstream
Industry? 215
20. Sarah Schoemann: The Power of Community Organizing 223
Afterword. The Future of the Queer Games Avant-Garde 233
Appendix. Queer Indie Games to Play at Home or in the Classroom 245
Notes 257
Bibliography 265
Index 271
Introduction. Reimagining the Medium of Video Games 1
Part I. Queer People, Queer Desires, Queer Games
1. Dietrich Squinkifer: Nonbinary Characters, Asexuality, and Game Design
as Joyful Resistance 33
2. Robert Yang: The Politics and Pleasures of Representing Sex between Men
42
3. Aevee Bee: On Designing for Queer Players and Remaking Autobiographical
Truth 51
Part II. Queerness as a Mode of Game-Making
4. Llaura McGee: Leaving Space for Messiness, Complexity, and Chance 63
5. Andi McClure: Algorithms, Accidents, and the Queerness of Abstraction
73
6. Liz Ryerson: Resisting Empathy and Rewriting the Rules of Game Design
81
Part III. Designing Queer Intimacy in Games
7. Jimmy Andrews + Loren Schmidt: Queer Body Physics, Awkwardness as
Emotional Realism, and the Challenge of Designing Consent 93
8. Naomi Clark: Disrupting Norms and Critiquing Systems through "Good, Nice
Sex with a Tentacle Monster" 102
9. Elizabeth Sampat: Safe Spaces for Queerness and Games against Suffering
113
Part IV. The Legacy of Feminist Performance Art in Queer Games
10. Kara Stone: Softness, Strength, and Danger in Games about Mental Health
and Healing 125
11. Mattie Brice: Radical Play through Vulnerability 134
12. Seanna Musgrave: "Touchy-Feely" Virtual Reality and Reclaiming the
Trans Body 143
Part V. Intersectional Perspectives in/on Queer Games
13. Tonia B****** + Emilia Yang: Making Games about Queer Women of Color by
Queer Women of Color 153
14. Nicky Case: Playable Politics and Interactivity for Understanding 162
15. Nina Freeman: More Than Just "the Women Who Make Sex Games" 171
Part VI. Analog Games: Exploreing Queerness Through Non-Digital Play
16. Avery Alder: Queer Storytelling and the Mechanics of Desire 183
17. Kat Jones: Bisexuality, Latina Identity, and the Power of Physical
Presence 192
Part VII. Making Queer Games, Queer Change, and Queer Community
18. Mo Cohen: On Self-Care, Funding, and Other Advice for Aspiring Queer
Indie Game Makers 205
19. Jerome Hagan: Are Queer Games Bringing "Diversity" to Mainstream
Industry? 215
20. Sarah Schoemann: The Power of Community Organizing 223
Afterword. The Future of the Queer Games Avant-Garde 233
Appendix. Queer Indie Games to Play at Home or in the Classroom 245
Notes 257
Bibliography 265
Index 271
Acknowledgments ix
Introduction. Reimagining the Medium of Video Games 1
Part I. Queer People, Queer Desires, Queer Games
1. Dietrich Squinkifer: Nonbinary Characters, Asexuality, and Game Design
as Joyful Resistance 33
2. Robert Yang: The Politics and Pleasures of Representing Sex between Men
42
3. Aevee Bee: On Designing for Queer Players and Remaking Autobiographical
Truth 51
Part II. Queerness as a Mode of Game-Making
4. Llaura McGee: Leaving Space for Messiness, Complexity, and Chance 63
5. Andi McClure: Algorithms, Accidents, and the Queerness of Abstraction
73
6. Liz Ryerson: Resisting Empathy and Rewriting the Rules of Game Design
81
Part III. Designing Queer Intimacy in Games
7. Jimmy Andrews + Loren Schmidt: Queer Body Physics, Awkwardness as
Emotional Realism, and the Challenge of Designing Consent 93
8. Naomi Clark: Disrupting Norms and Critiquing Systems through "Good, Nice
Sex with a Tentacle Monster" 102
9. Elizabeth Sampat: Safe Spaces for Queerness and Games against Suffering
113
Part IV. The Legacy of Feminist Performance Art in Queer Games
10. Kara Stone: Softness, Strength, and Danger in Games about Mental Health
and Healing 125
11. Mattie Brice: Radical Play through Vulnerability 134
12. Seanna Musgrave: "Touchy-Feely" Virtual Reality and Reclaiming the
Trans Body 143
Part V. Intersectional Perspectives in/on Queer Games
13. Tonia B****** + Emilia Yang: Making Games about Queer Women of Color by
Queer Women of Color 153
14. Nicky Case: Playable Politics and Interactivity for Understanding 162
15. Nina Freeman: More Than Just "the Women Who Make Sex Games" 171
Part VI. Analog Games: Exploreing Queerness Through Non-Digital Play
16. Avery Alder: Queer Storytelling and the Mechanics of Desire 183
17. Kat Jones: Bisexuality, Latina Identity, and the Power of Physical
Presence 192
Part VII. Making Queer Games, Queer Change, and Queer Community
18. Mo Cohen: On Self-Care, Funding, and Other Advice for Aspiring Queer
Indie Game Makers 205
19. Jerome Hagan: Are Queer Games Bringing "Diversity" to Mainstream
Industry? 215
20. Sarah Schoemann: The Power of Community Organizing 223
Afterword. The Future of the Queer Games Avant-Garde 233
Appendix. Queer Indie Games to Play at Home or in the Classroom 245
Notes 257
Bibliography 265
Index 271
Introduction. Reimagining the Medium of Video Games 1
Part I. Queer People, Queer Desires, Queer Games
1. Dietrich Squinkifer: Nonbinary Characters, Asexuality, and Game Design
as Joyful Resistance 33
2. Robert Yang: The Politics and Pleasures of Representing Sex between Men
42
3. Aevee Bee: On Designing for Queer Players and Remaking Autobiographical
Truth 51
Part II. Queerness as a Mode of Game-Making
4. Llaura McGee: Leaving Space for Messiness, Complexity, and Chance 63
5. Andi McClure: Algorithms, Accidents, and the Queerness of Abstraction
73
6. Liz Ryerson: Resisting Empathy and Rewriting the Rules of Game Design
81
Part III. Designing Queer Intimacy in Games
7. Jimmy Andrews + Loren Schmidt: Queer Body Physics, Awkwardness as
Emotional Realism, and the Challenge of Designing Consent 93
8. Naomi Clark: Disrupting Norms and Critiquing Systems through "Good, Nice
Sex with a Tentacle Monster" 102
9. Elizabeth Sampat: Safe Spaces for Queerness and Games against Suffering
113
Part IV. The Legacy of Feminist Performance Art in Queer Games
10. Kara Stone: Softness, Strength, and Danger in Games about Mental Health
and Healing 125
11. Mattie Brice: Radical Play through Vulnerability 134
12. Seanna Musgrave: "Touchy-Feely" Virtual Reality and Reclaiming the
Trans Body 143
Part V. Intersectional Perspectives in/on Queer Games
13. Tonia B****** + Emilia Yang: Making Games about Queer Women of Color by
Queer Women of Color 153
14. Nicky Case: Playable Politics and Interactivity for Understanding 162
15. Nina Freeman: More Than Just "the Women Who Make Sex Games" 171
Part VI. Analog Games: Exploreing Queerness Through Non-Digital Play
16. Avery Alder: Queer Storytelling and the Mechanics of Desire 183
17. Kat Jones: Bisexuality, Latina Identity, and the Power of Physical
Presence 192
Part VII. Making Queer Games, Queer Change, and Queer Community
18. Mo Cohen: On Self-Care, Funding, and Other Advice for Aspiring Queer
Indie Game Makers 205
19. Jerome Hagan: Are Queer Games Bringing "Diversity" to Mainstream
Industry? 215
20. Sarah Schoemann: The Power of Community Organizing 223
Afterword. The Future of the Queer Games Avant-Garde 233
Appendix. Queer Indie Games to Play at Home or in the Classroom 245
Notes 257
Bibliography 265
Index 271