43,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
  • Broschiertes Buch

The Realm of Bethica is a traditional fantasy roleplaying game with non-traditional mechanics, utilizing a skill based system in place of classes and allowing a large degree of character customization and freedom, including the ability for players to craft their own spells.

Produktbeschreibung
The Realm of Bethica is a traditional fantasy roleplaying game with non-traditional mechanics, utilizing a skill based system in place of classes and allowing a large degree of character customization and freedom, including the ability for players to craft their own spells.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Universal Battles has been around for nearly 30 years, and has been play tested with many gaming groups, associations, and Gaming Conventions. While real life obligations such as marriages, college, and careers had caused many of us to retire from gaming for a short while, we've come back onto the scene once more. This time older, more determined, and newer creative ideas. We all are now a publisher of Pen and Paper RPG games, as well as authors of Supplemental and Source books. Universal Battles got its start in a small home in Baltimore, Maryland by two brothers: Warren W. Randall Jr. (The Author of this page) as well as Babatunji K. Olugbala. Both of us were gamers and loved a television show called Robotech at the time. However at that time there were no RPGs on the market that we could play with scenarios that included Robotech, and so we sat at our mothers kitchen table and started to create one in the fall of 1984. The original game we created was simply called Robotech, and was designed to allow players to Roleplay as a pilot and fly huge transforming robots planes just like in the cartoon show. It instantly became a huge hit within our gaming group. Later, it progressed further and became bigger than just the Robotech show, and so the name ended up changing to Universal Battles (U.B). Quickly a question was asked in the group. Why have only one tech level when you could expand all of them and include them as part of the system? So it was then developed into a multi universal game system that anyone of any setting can pick up and play. Now players could play Fantasy, or a Wild West theme, or a modern era. Even superheroes, Horror, Scifi, and more could be created within the rule set. Because of that, the genres depicted were almost limitless as long as you could dream it, and play it. Because of funds though, and the lack of technology at the time that we have now there limitations on the number of books that could have been published when attending Gaming Conventions of the Mid 80's. A sad story really, because everyone who played at the time loved it and wanted a copy, but there were no copies available. Today though we now have the means to publish our first source book for the Universal Battle system named The Realm of Bethica, and place as many books as necessary into the hands of our fans. Bethica is a continent on a planet in a Star System that is protected by, and part of, the Universal Galactic Guardians (U.G.G). However, that's another story, for another time...