The Routledge Handbook of Archaeology and the Media in the 21st Century
Herausgeber: Reinhard, Andrew; Smith, Nicole; Richardson, Lorna-Jane
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The Routledge Handbook of Archaeology and the Media in the 21st Century
Herausgeber: Reinhard, Andrew; Smith, Nicole; Richardson, Lorna-Jane
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The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media.
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The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 368
- Erscheinungstermin: 20. Juni 2024
- Englisch
- Abmessung: 246mm x 174mm
- Gewicht: 870g
- ISBN-13: 9781032105970
- ISBN-10: 1032105976
- Artikelnr.: 70147161
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 368
- Erscheinungstermin: 20. Juni 2024
- Englisch
- Abmessung: 246mm x 174mm
- Gewicht: 870g
- ISBN-13: 9781032105970
- ISBN-10: 1032105976
- Artikelnr.: 70147161
Lorna-Jane Richardson is a Lecturer in Digital Humanities and Heritage in the School of Art, Media & American Studies, University of East Anglia. Andrew Reinhard is a Research Affiliate at New York University's Institute for the Study of the Ancient World and is also a CRM Project Director for Metcalf Archaeological Consultants. Nicole Smith is a Lecturer in Museum Education at the University of Glasgow, UK.
Introduction; Part I: Still Images, Moving Pictures, and Interactive
Digital Spaces - 1. Archaeology and Photography in the Pre-Digital Age: The
View from the American Southwest; 2. Imagined Realities: A Comparison of
Fictional Representations of Graffiti in Pandemic Cinema and Graffiti
Archaeology during the COVID-19 Pandemic; 3. Victorian Popular Culture in
Twenty-First-Century Archaeological Media; 4. Archaeology on South African
Screens and Prospects for the Future: A Case Study on Shoreline (2009); 5.
Chinese (Pseudo)Archaeology on Television: A Daomu Biji Case Study; 6.
Between Academia and Popular Culture: The 'Tomb Robbing' Media Genre in
Mainland China and Its Impact on Popular Perceptions of Archaeology; 7.
Film, Archaeology and the Evolution of the i-Doc; 8. Archaeogaming: The
State of the Field in 2022; 9. Playing in the Past: Visualising Living and
Immersive Past Worlds; 10. Indiana Jones in Videogames - Depicting
Archaeology as Colonial Practice; 11. Decomposing Images: Locating
Materiality, Creativity and Agency in the Early Years of Archaeological
Immersive Media Practice; Part II: Ethics and the Internet - 12. Wikipedia
and Archaeology; 13. Heritage, Journalism, and Moral Panic: Media Framing
of the Looting of Iraqi and Syrian Antiquities; 14. Comedy = Tragedy +
Time: The "Meme-ification" of Archaeological Human Remains; 15. Digital
Identities: Memes and Engagements with Human Remains on Instagram; 16.
Settlers to Solutreans: Alternative Archaeologies, Media, & Anti-Indigenous
Violence; Part III: Public Archaeology - 17. How to Provide Outreach That
Is in Reach: An Examination of Trends towads Multivocality and
Accessibility in Digital Public Archaeology; 18. Physically Distant but
Socially Connected: Archaeology at Home in the Time of COVID-19; 19.
Enchanting Images: Co-Creative Practice for Image-Making in Community
Archaeology; 20. The Promotion of Sudanese Archaeological Heritage through
Documentary Films and Digital Media; 21. Museum and Digitization in the
Aftermath of Colonialism in Southern Africa; 22. Turkish Scientific
Journalism and Its Approach to Göbekli Tepe; Index.
Digital Spaces - 1. Archaeology and Photography in the Pre-Digital Age: The
View from the American Southwest; 2. Imagined Realities: A Comparison of
Fictional Representations of Graffiti in Pandemic Cinema and Graffiti
Archaeology during the COVID-19 Pandemic; 3. Victorian Popular Culture in
Twenty-First-Century Archaeological Media; 4. Archaeology on South African
Screens and Prospects for the Future: A Case Study on Shoreline (2009); 5.
Chinese (Pseudo)Archaeology on Television: A Daomu Biji Case Study; 6.
Between Academia and Popular Culture: The 'Tomb Robbing' Media Genre in
Mainland China and Its Impact on Popular Perceptions of Archaeology; 7.
Film, Archaeology and the Evolution of the i-Doc; 8. Archaeogaming: The
State of the Field in 2022; 9. Playing in the Past: Visualising Living and
Immersive Past Worlds; 10. Indiana Jones in Videogames - Depicting
Archaeology as Colonial Practice; 11. Decomposing Images: Locating
Materiality, Creativity and Agency in the Early Years of Archaeological
Immersive Media Practice; Part II: Ethics and the Internet - 12. Wikipedia
and Archaeology; 13. Heritage, Journalism, and Moral Panic: Media Framing
of the Looting of Iraqi and Syrian Antiquities; 14. Comedy = Tragedy +
Time: The "Meme-ification" of Archaeological Human Remains; 15. Digital
Identities: Memes and Engagements with Human Remains on Instagram; 16.
Settlers to Solutreans: Alternative Archaeologies, Media, & Anti-Indigenous
Violence; Part III: Public Archaeology - 17. How to Provide Outreach That
Is in Reach: An Examination of Trends towads Multivocality and
Accessibility in Digital Public Archaeology; 18. Physically Distant but
Socially Connected: Archaeology at Home in the Time of COVID-19; 19.
Enchanting Images: Co-Creative Practice for Image-Making in Community
Archaeology; 20. The Promotion of Sudanese Archaeological Heritage through
Documentary Films and Digital Media; 21. Museum and Digitization in the
Aftermath of Colonialism in Southern Africa; 22. Turkish Scientific
Journalism and Its Approach to Göbekli Tepe; Index.
Introduction; Part I: Still Images, Moving Pictures, and Interactive
Digital Spaces - 1. Archaeology and Photography in the Pre-Digital Age: The
View from the American Southwest; 2. Imagined Realities: A Comparison of
Fictional Representations of Graffiti in Pandemic Cinema and Graffiti
Archaeology during the COVID-19 Pandemic; 3. Victorian Popular Culture in
Twenty-First-Century Archaeological Media; 4. Archaeology on South African
Screens and Prospects for the Future: A Case Study on Shoreline (2009); 5.
Chinese (Pseudo)Archaeology on Television: A Daomu Biji Case Study; 6.
Between Academia and Popular Culture: The 'Tomb Robbing' Media Genre in
Mainland China and Its Impact on Popular Perceptions of Archaeology; 7.
Film, Archaeology and the Evolution of the i-Doc; 8. Archaeogaming: The
State of the Field in 2022; 9. Playing in the Past: Visualising Living and
Immersive Past Worlds; 10. Indiana Jones in Videogames - Depicting
Archaeology as Colonial Practice; 11. Decomposing Images: Locating
Materiality, Creativity and Agency in the Early Years of Archaeological
Immersive Media Practice; Part II: Ethics and the Internet - 12. Wikipedia
and Archaeology; 13. Heritage, Journalism, and Moral Panic: Media Framing
of the Looting of Iraqi and Syrian Antiquities; 14. Comedy = Tragedy +
Time: The "Meme-ification" of Archaeological Human Remains; 15. Digital
Identities: Memes and Engagements with Human Remains on Instagram; 16.
Settlers to Solutreans: Alternative Archaeologies, Media, & Anti-Indigenous
Violence; Part III: Public Archaeology - 17. How to Provide Outreach That
Is in Reach: An Examination of Trends towads Multivocality and
Accessibility in Digital Public Archaeology; 18. Physically Distant but
Socially Connected: Archaeology at Home in the Time of COVID-19; 19.
Enchanting Images: Co-Creative Practice for Image-Making in Community
Archaeology; 20. The Promotion of Sudanese Archaeological Heritage through
Documentary Films and Digital Media; 21. Museum and Digitization in the
Aftermath of Colonialism in Southern Africa; 22. Turkish Scientific
Journalism and Its Approach to Göbekli Tepe; Index.
Digital Spaces - 1. Archaeology and Photography in the Pre-Digital Age: The
View from the American Southwest; 2. Imagined Realities: A Comparison of
Fictional Representations of Graffiti in Pandemic Cinema and Graffiti
Archaeology during the COVID-19 Pandemic; 3. Victorian Popular Culture in
Twenty-First-Century Archaeological Media; 4. Archaeology on South African
Screens and Prospects for the Future: A Case Study on Shoreline (2009); 5.
Chinese (Pseudo)Archaeology on Television: A Daomu Biji Case Study; 6.
Between Academia and Popular Culture: The 'Tomb Robbing' Media Genre in
Mainland China and Its Impact on Popular Perceptions of Archaeology; 7.
Film, Archaeology and the Evolution of the i-Doc; 8. Archaeogaming: The
State of the Field in 2022; 9. Playing in the Past: Visualising Living and
Immersive Past Worlds; 10. Indiana Jones in Videogames - Depicting
Archaeology as Colonial Practice; 11. Decomposing Images: Locating
Materiality, Creativity and Agency in the Early Years of Archaeological
Immersive Media Practice; Part II: Ethics and the Internet - 12. Wikipedia
and Archaeology; 13. Heritage, Journalism, and Moral Panic: Media Framing
of the Looting of Iraqi and Syrian Antiquities; 14. Comedy = Tragedy +
Time: The "Meme-ification" of Archaeological Human Remains; 15. Digital
Identities: Memes and Engagements with Human Remains on Instagram; 16.
Settlers to Solutreans: Alternative Archaeologies, Media, & Anti-Indigenous
Violence; Part III: Public Archaeology - 17. How to Provide Outreach That
Is in Reach: An Examination of Trends towads Multivocality and
Accessibility in Digital Public Archaeology; 18. Physically Distant but
Socially Connected: Archaeology at Home in the Time of COVID-19; 19.
Enchanting Images: Co-Creative Practice for Image-Making in Community
Archaeology; 20. The Promotion of Sudanese Archaeological Heritage through
Documentary Films and Digital Media; 21. Museum and Digitization in the
Aftermath of Colonialism in Southern Africa; 22. Turkish Scientific
Journalism and Its Approach to Göbekli Tepe; Index.