The Screens of Virtual Production
What is Real?
Herausgeber: Perry, Colin; Mitchell, Sian; Redmond, Sean; Torre, Lienors
The Screens of Virtual Production
What is Real?
Herausgeber: Perry, Colin; Mitchell, Sian; Redmond, Sean; Torre, Lienors
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This book is the first dedicated edited collection that explores the virtualization of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies.
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This book is the first dedicated edited collection that explores the virtualization of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 426
- Erscheinungstermin: 1. Mai 2025
- Englisch
- Abmessung: 234mm x 156mm
- ISBN-13: 9781032730721
- ISBN-10: 1032730722
- Artikelnr.: 72209883
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 426
- Erscheinungstermin: 1. Mai 2025
- Englisch
- Abmessung: 234mm x 156mm
- ISBN-13: 9781032730721
- ISBN-10: 1032730722
- Artikelnr.: 72209883
Sean Redmond is Professor of Cinema at RMIT University, Australia. Colin Perry is a Film and Television lecturer at Deakin University. His background as a director, editor, sound engineer and academic all contribute to the breadth of knowledge he brings to this subject. Sian Mitchell is Senior Lecturer in Film, Television and Animation at Deakin University, Australia. She is also the Festival Director and co-founder of the Melbourne Women in Film Festival. Lienors Torre is a senior lecturer in animation at Deakin University.
Introduction: Virtual Production: What is Real? Section One: It's Always
Been Real: Contemporising Virtual Production 1. 'This is the Way': ILM's
Stagecraft, Disney's Star Wars: The Mandalorian and Constructing the
Rhetoric of Virtual Production 2. Virtual Production and the History of
Attractions 3. Reengineering Rear Projection? A Genealogy of Virtual
Production Spaces and their Aesthetic and Logistical Potential 4. Unreal
Spaces, Real Peripheries: Exploring the Materialities of Virtual Production
5. Redefining Perceptual Reality: A Cinematic Phenomenology of Virtual
Production Section Two: The Body Becomes You: Performing Virtual Production
6. Facilitating an Immersive Performance Environment in Virtual Production
7. Virtual Production and the Future of Live Performance - intermedial
trajectories of expanded animation in the immersive production Dream
(Royal Shakespeare Company, 2021) 8. Animated Presence in Virtual
Production 9. Immersive Staging Techniques in Virtual Production: The
Profilmic Phase of Avatar, Miriam Meriam Ouertani Section Three: Skin Deep:
Gazing with Virtual Production 10. Race, Identity and Virtual Production:
Passing through the Technology 11. Photogrammetric Race-Making in the
MetaHuman Creator 12. Decolonising Virtual Production? - Optimising
Skin-tone Representations and Aesthetics in an LED Volume with Personal
Colour Analysis 13. Virtual Screens and the Human Gaze Section Four: Whose
Work? Labouring with Virtual Production 14. Performing Pandora: Virtual
Production and the Profilmic Event in 'Avatar' 15. Sound Design and Virtual
Production: Implementing Sound in a Pre-Production Workflow 16. Lost in the
virtual abyss: female participation and experience in Virtual Production
industry and educational contexts in Australia 17. Intimate Frames:
Intimacy and performance in virtual production 18. Towards the Engine
Cinema: The Virtual Production in Chinese Film Industries
Been Real: Contemporising Virtual Production 1. 'This is the Way': ILM's
Stagecraft, Disney's Star Wars: The Mandalorian and Constructing the
Rhetoric of Virtual Production 2. Virtual Production and the History of
Attractions 3. Reengineering Rear Projection? A Genealogy of Virtual
Production Spaces and their Aesthetic and Logistical Potential 4. Unreal
Spaces, Real Peripheries: Exploring the Materialities of Virtual Production
5. Redefining Perceptual Reality: A Cinematic Phenomenology of Virtual
Production Section Two: The Body Becomes You: Performing Virtual Production
6. Facilitating an Immersive Performance Environment in Virtual Production
7. Virtual Production and the Future of Live Performance - intermedial
trajectories of expanded animation in the immersive production Dream
(Royal Shakespeare Company, 2021) 8. Animated Presence in Virtual
Production 9. Immersive Staging Techniques in Virtual Production: The
Profilmic Phase of Avatar, Miriam Meriam Ouertani Section Three: Skin Deep:
Gazing with Virtual Production 10. Race, Identity and Virtual Production:
Passing through the Technology 11. Photogrammetric Race-Making in the
MetaHuman Creator 12. Decolonising Virtual Production? - Optimising
Skin-tone Representations and Aesthetics in an LED Volume with Personal
Colour Analysis 13. Virtual Screens and the Human Gaze Section Four: Whose
Work? Labouring with Virtual Production 14. Performing Pandora: Virtual
Production and the Profilmic Event in 'Avatar' 15. Sound Design and Virtual
Production: Implementing Sound in a Pre-Production Workflow 16. Lost in the
virtual abyss: female participation and experience in Virtual Production
industry and educational contexts in Australia 17. Intimate Frames:
Intimacy and performance in virtual production 18. Towards the Engine
Cinema: The Virtual Production in Chinese Film Industries
Introduction: Virtual Production: What is Real? Section One: It's Always
Been Real: Contemporising Virtual Production 1. 'This is the Way': ILM's
Stagecraft, Disney's Star Wars: The Mandalorian and Constructing the
Rhetoric of Virtual Production 2. Virtual Production and the History of
Attractions 3. Reengineering Rear Projection? A Genealogy of Virtual
Production Spaces and their Aesthetic and Logistical Potential 4. Unreal
Spaces, Real Peripheries: Exploring the Materialities of Virtual Production
5. Redefining Perceptual Reality: A Cinematic Phenomenology of Virtual
Production Section Two: The Body Becomes You: Performing Virtual Production
6. Facilitating an Immersive Performance Environment in Virtual Production
7. Virtual Production and the Future of Live Performance - intermedial
trajectories of expanded animation in the immersive production Dream
(Royal Shakespeare Company, 2021) 8. Animated Presence in Virtual
Production 9. Immersive Staging Techniques in Virtual Production: The
Profilmic Phase of Avatar, Miriam Meriam Ouertani Section Three: Skin Deep:
Gazing with Virtual Production 10. Race, Identity and Virtual Production:
Passing through the Technology 11. Photogrammetric Race-Making in the
MetaHuman Creator 12. Decolonising Virtual Production? - Optimising
Skin-tone Representations and Aesthetics in an LED Volume with Personal
Colour Analysis 13. Virtual Screens and the Human Gaze Section Four: Whose
Work? Labouring with Virtual Production 14. Performing Pandora: Virtual
Production and the Profilmic Event in 'Avatar' 15. Sound Design and Virtual
Production: Implementing Sound in a Pre-Production Workflow 16. Lost in the
virtual abyss: female participation and experience in Virtual Production
industry and educational contexts in Australia 17. Intimate Frames:
Intimacy and performance in virtual production 18. Towards the Engine
Cinema: The Virtual Production in Chinese Film Industries
Been Real: Contemporising Virtual Production 1. 'This is the Way': ILM's
Stagecraft, Disney's Star Wars: The Mandalorian and Constructing the
Rhetoric of Virtual Production 2. Virtual Production and the History of
Attractions 3. Reengineering Rear Projection? A Genealogy of Virtual
Production Spaces and their Aesthetic and Logistical Potential 4. Unreal
Spaces, Real Peripheries: Exploring the Materialities of Virtual Production
5. Redefining Perceptual Reality: A Cinematic Phenomenology of Virtual
Production Section Two: The Body Becomes You: Performing Virtual Production
6. Facilitating an Immersive Performance Environment in Virtual Production
7. Virtual Production and the Future of Live Performance - intermedial
trajectories of expanded animation in the immersive production Dream
(Royal Shakespeare Company, 2021) 8. Animated Presence in Virtual
Production 9. Immersive Staging Techniques in Virtual Production: The
Profilmic Phase of Avatar, Miriam Meriam Ouertani Section Three: Skin Deep:
Gazing with Virtual Production 10. Race, Identity and Virtual Production:
Passing through the Technology 11. Photogrammetric Race-Making in the
MetaHuman Creator 12. Decolonising Virtual Production? - Optimising
Skin-tone Representations and Aesthetics in an LED Volume with Personal
Colour Analysis 13. Virtual Screens and the Human Gaze Section Four: Whose
Work? Labouring with Virtual Production 14. Performing Pandora: Virtual
Production and the Profilmic Event in 'Avatar' 15. Sound Design and Virtual
Production: Implementing Sound in a Pre-Production Workflow 16. Lost in the
virtual abyss: female participation and experience in Virtual Production
industry and educational contexts in Australia 17. Intimate Frames:
Intimacy and performance in virtual production 18. Towards the Engine
Cinema: The Virtual Production in Chinese Film Industries