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Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.…mehr
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Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: McFarland
- Seitenzahl: 312
- Erscheinungstermin: 22. Juni 2018
- Englisch
- Abmessung: 254mm x 178mm x 17mm
- Gewicht: 590g
- ISBN-13: 9781476672250
- ISBN-10: 1476672253
- Artikelnr.: 49391885
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: McFarland
- Seitenzahl: 312
- Erscheinungstermin: 22. Juni 2018
- Englisch
- Abmessung: 254mm x 178mm x 17mm
- Gewicht: 590g
- ISBN-13: 9781476672250
- ISBN-10: 1476672253
- Artikelnr.: 49391885
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.
Table of Contents Acknowledgments Preface The Arcade Origins of Sega The Early Years (1945-1965)
3
Sega Hits Arcade Gold (1966-1968)
6
Periscope (March 1968)
8
Missile (Circa April 1969)
11 Gone and Back Again Pong-Tron (July 1973)
16 Planting the Seeds for the Future There's a Gremlin in the House Head-On (April 1979)
24
Monaco GP (November 1979)
27
Carnival (July 1980)
29
Space Fury (July 1981)
31
Frogger (U.S.-October 1981)
36 Sega's Innovation Conquers U.S. Arcades (1981-1982) Turbo (October 1981)
43
Eliminator (December 1981)
46
Zaxxon (U.S.-March 1982)
48
SUBROC-3D (U.S.-September 1982)
52
Pengo (September 1982)
54
Buck Rogers: Planet of Zoom (December 1982)
56 Relaunched in Time for the Crash (1982-1983) Star Trek: Strategic Operations Simulator (January 1983)
65
Congo Bongo (U.S.-March 1983)
69
Astron Belt (October 1983)
71 Sega Enters a New Era (1984-1985) Flicky (September 1984)
77
Ninja Princess/Sega Ninja (March 1985)
81 Sega Enterprises USA (1985) Choplifter (October 1985)
89
Hang-On (U.S.-October 1985)
92 A Second Arcade Golden Age (1985-1988) Space Harrier (December 1985)
100
Fantasy Zone (March 1986)
102
Quartet (April 1986)
106
Wonder Boy (April 1986)
108
OutRun (September 1986)
112
Alien Syndrome (April 1987)
114
SDI (April 1987)
116
Super Hang-On (U.S.-June 1987)
118
After Burner (July 1987)
120
Wonder Boy in Monster Land (August 1987)
124
Shinobi (November 1987)
126
Thunder Blade (December 1987)
131
Galaxy Force/Galaxy Force II (April 1988)
132
Altered Beast (June 1988)
134
Power Drift (August 1988)
137 Sega Finishes the '80s Strong Gain Ground (November 1988)
141
Super Monaco GP (May 1989)
144
Golden Axe (May 1989)
148
Mega-Tech Arcade System (1989)
151 Sega's Famous AM Divisions Emerge Sega R&D Dept. #1 (AM1)
154
Sega R&D Dept. #2 (AM2)
155
Sega R&D Dept. #3 (AM3)
157
Sega R&D Dept. #4 (AM4)
157
Sega R&D Dept. #5 (AM5)
158
Sega R&D Dept. #6 (AM6)
161
Sega R&D Dept. #8 (Sonic Team)
161 Something Old, Something New, Something Borrowed, Something Blue Columns (March 1990)
165
Alien Storm (March 1990)
171
Bonanza Bros. (June 1990)
173
Aurail (October 1990)
174
Sega R360 (1990)
177
Rad Mobile (February 1991)
182
Time Traveler (September 1991)
184
Virtua Racing (August 1992)
187
SegaSonic The Hedgehog (October 1993)
190
Virtua Fighter (December 1993)
193 Sega Dominates the 3D Era (1993-1994) Daytona USA (March 1994)
199
Virtua Cop (September 1994)
204
Virtua Fighter 2 (November 1994)
206 A Changing of the Guard and Continued Success (1995-1999) Sega Rally Championship (February 1995)
212
Virtua Cop 2 (September 1995)
215
Fighting Vipers (November 1995)
217
Virtual-On: Cyber Troopers (December 1996)
220
Die Hard Arcade (July 1996)
222
The House of the Dead (March 1996)
226
Top Skater (May 1997)
229
Daytona USA 2: Battle on the Edge (June 1998)
233
Spikeout: Digital Battle Online (September 1998)
237
Crazy Taxi (February 1999)
240
Planet Harriers (December 2000)
242 A New Sega for the New Millennium Reborn and Refocused New Leadership for Sega Amusements
250
The Sega/Sammy Merger
253 Sega as an Arcade Center Operator Sega Centers (1975-1983)
258
P.J. Pizzazz (1980-Circa 1984)
261
Sega's Time-Out Family Amusement Centers (1986-1990)
263
Sega VirtuaLand (1993)
269
Joypolis (1994)
272
SegaWorld London (1996-1999)
273
Sega GameWorks (1997-2011)
276 An Undeniable Legacy Works Cited Index
3
Sega Hits Arcade Gold (1966-1968)
6
Periscope (March 1968)
8
Missile (Circa April 1969)
11 Gone and Back Again Pong-Tron (July 1973)
16 Planting the Seeds for the Future There's a Gremlin in the House Head-On (April 1979)
24
Monaco GP (November 1979)
27
Carnival (July 1980)
29
Space Fury (July 1981)
31
Frogger (U.S.-October 1981)
36 Sega's Innovation Conquers U.S. Arcades (1981-1982) Turbo (October 1981)
43
Eliminator (December 1981)
46
Zaxxon (U.S.-March 1982)
48
SUBROC-3D (U.S.-September 1982)
52
Pengo (September 1982)
54
Buck Rogers: Planet of Zoom (December 1982)
56 Relaunched in Time for the Crash (1982-1983) Star Trek: Strategic Operations Simulator (January 1983)
65
Congo Bongo (U.S.-March 1983)
69
Astron Belt (October 1983)
71 Sega Enters a New Era (1984-1985) Flicky (September 1984)
77
Ninja Princess/Sega Ninja (March 1985)
81 Sega Enterprises USA (1985) Choplifter (October 1985)
89
Hang-On (U.S.-October 1985)
92 A Second Arcade Golden Age (1985-1988) Space Harrier (December 1985)
100
Fantasy Zone (March 1986)
102
Quartet (April 1986)
106
Wonder Boy (April 1986)
108
OutRun (September 1986)
112
Alien Syndrome (April 1987)
114
SDI (April 1987)
116
Super Hang-On (U.S.-June 1987)
118
After Burner (July 1987)
120
Wonder Boy in Monster Land (August 1987)
124
Shinobi (November 1987)
126
Thunder Blade (December 1987)
131
Galaxy Force/Galaxy Force II (April 1988)
132
Altered Beast (June 1988)
134
Power Drift (August 1988)
137 Sega Finishes the '80s Strong Gain Ground (November 1988)
141
Super Monaco GP (May 1989)
144
Golden Axe (May 1989)
148
Mega-Tech Arcade System (1989)
151 Sega's Famous AM Divisions Emerge Sega R&D Dept. #1 (AM1)
154
Sega R&D Dept. #2 (AM2)
155
Sega R&D Dept. #3 (AM3)
157
Sega R&D Dept. #4 (AM4)
157
Sega R&D Dept. #5 (AM5)
158
Sega R&D Dept. #6 (AM6)
161
Sega R&D Dept. #8 (Sonic Team)
161 Something Old, Something New, Something Borrowed, Something Blue Columns (March 1990)
165
Alien Storm (March 1990)
171
Bonanza Bros. (June 1990)
173
Aurail (October 1990)
174
Sega R360 (1990)
177
Rad Mobile (February 1991)
182
Time Traveler (September 1991)
184
Virtua Racing (August 1992)
187
SegaSonic The Hedgehog (October 1993)
190
Virtua Fighter (December 1993)
193 Sega Dominates the 3D Era (1993-1994) Daytona USA (March 1994)
199
Virtua Cop (September 1994)
204
Virtua Fighter 2 (November 1994)
206 A Changing of the Guard and Continued Success (1995-1999) Sega Rally Championship (February 1995)
212
Virtua Cop 2 (September 1995)
215
Fighting Vipers (November 1995)
217
Virtual-On: Cyber Troopers (December 1996)
220
Die Hard Arcade (July 1996)
222
The House of the Dead (March 1996)
226
Top Skater (May 1997)
229
Daytona USA 2: Battle on the Edge (June 1998)
233
Spikeout: Digital Battle Online (September 1998)
237
Crazy Taxi (February 1999)
240
Planet Harriers (December 2000)
242 A New Sega for the New Millennium Reborn and Refocused New Leadership for Sega Amusements
250
The Sega/Sammy Merger
253 Sega as an Arcade Center Operator Sega Centers (1975-1983)
258
P.J. Pizzazz (1980-Circa 1984)
261
Sega's Time-Out Family Amusement Centers (1986-1990)
263
Sega VirtuaLand (1993)
269
Joypolis (1994)
272
SegaWorld London (1996-1999)
273
Sega GameWorks (1997-2011)
276 An Undeniable Legacy Works Cited Index
Table of Contents Acknowledgments Preface The Arcade Origins of Sega The Early Years (1945-1965)
3
Sega Hits Arcade Gold (1966-1968)
6
Periscope (March 1968)
8
Missile (Circa April 1969)
11 Gone and Back Again Pong-Tron (July 1973)
16 Planting the Seeds for the Future There's a Gremlin in the House Head-On (April 1979)
24
Monaco GP (November 1979)
27
Carnival (July 1980)
29
Space Fury (July 1981)
31
Frogger (U.S.-October 1981)
36 Sega's Innovation Conquers U.S. Arcades (1981-1982) Turbo (October 1981)
43
Eliminator (December 1981)
46
Zaxxon (U.S.-March 1982)
48
SUBROC-3D (U.S.-September 1982)
52
Pengo (September 1982)
54
Buck Rogers: Planet of Zoom (December 1982)
56 Relaunched in Time for the Crash (1982-1983) Star Trek: Strategic Operations Simulator (January 1983)
65
Congo Bongo (U.S.-March 1983)
69
Astron Belt (October 1983)
71 Sega Enters a New Era (1984-1985) Flicky (September 1984)
77
Ninja Princess/Sega Ninja (March 1985)
81 Sega Enterprises USA (1985) Choplifter (October 1985)
89
Hang-On (U.S.-October 1985)
92 A Second Arcade Golden Age (1985-1988) Space Harrier (December 1985)
100
Fantasy Zone (March 1986)
102
Quartet (April 1986)
106
Wonder Boy (April 1986)
108
OutRun (September 1986)
112
Alien Syndrome (April 1987)
114
SDI (April 1987)
116
Super Hang-On (U.S.-June 1987)
118
After Burner (July 1987)
120
Wonder Boy in Monster Land (August 1987)
124
Shinobi (November 1987)
126
Thunder Blade (December 1987)
131
Galaxy Force/Galaxy Force II (April 1988)
132
Altered Beast (June 1988)
134
Power Drift (August 1988)
137 Sega Finishes the '80s Strong Gain Ground (November 1988)
141
Super Monaco GP (May 1989)
144
Golden Axe (May 1989)
148
Mega-Tech Arcade System (1989)
151 Sega's Famous AM Divisions Emerge Sega R&D Dept. #1 (AM1)
154
Sega R&D Dept. #2 (AM2)
155
Sega R&D Dept. #3 (AM3)
157
Sega R&D Dept. #4 (AM4)
157
Sega R&D Dept. #5 (AM5)
158
Sega R&D Dept. #6 (AM6)
161
Sega R&D Dept. #8 (Sonic Team)
161 Something Old, Something New, Something Borrowed, Something Blue Columns (March 1990)
165
Alien Storm (March 1990)
171
Bonanza Bros. (June 1990)
173
Aurail (October 1990)
174
Sega R360 (1990)
177
Rad Mobile (February 1991)
182
Time Traveler (September 1991)
184
Virtua Racing (August 1992)
187
SegaSonic The Hedgehog (October 1993)
190
Virtua Fighter (December 1993)
193 Sega Dominates the 3D Era (1993-1994) Daytona USA (March 1994)
199
Virtua Cop (September 1994)
204
Virtua Fighter 2 (November 1994)
206 A Changing of the Guard and Continued Success (1995-1999) Sega Rally Championship (February 1995)
212
Virtua Cop 2 (September 1995)
215
Fighting Vipers (November 1995)
217
Virtual-On: Cyber Troopers (December 1996)
220
Die Hard Arcade (July 1996)
222
The House of the Dead (March 1996)
226
Top Skater (May 1997)
229
Daytona USA 2: Battle on the Edge (June 1998)
233
Spikeout: Digital Battle Online (September 1998)
237
Crazy Taxi (February 1999)
240
Planet Harriers (December 2000)
242 A New Sega for the New Millennium Reborn and Refocused New Leadership for Sega Amusements
250
The Sega/Sammy Merger
253 Sega as an Arcade Center Operator Sega Centers (1975-1983)
258
P.J. Pizzazz (1980-Circa 1984)
261
Sega's Time-Out Family Amusement Centers (1986-1990)
263
Sega VirtuaLand (1993)
269
Joypolis (1994)
272
SegaWorld London (1996-1999)
273
Sega GameWorks (1997-2011)
276 An Undeniable Legacy Works Cited Index
3
Sega Hits Arcade Gold (1966-1968)
6
Periscope (March 1968)
8
Missile (Circa April 1969)
11 Gone and Back Again Pong-Tron (July 1973)
16 Planting the Seeds for the Future There's a Gremlin in the House Head-On (April 1979)
24
Monaco GP (November 1979)
27
Carnival (July 1980)
29
Space Fury (July 1981)
31
Frogger (U.S.-October 1981)
36 Sega's Innovation Conquers U.S. Arcades (1981-1982) Turbo (October 1981)
43
Eliminator (December 1981)
46
Zaxxon (U.S.-March 1982)
48
SUBROC-3D (U.S.-September 1982)
52
Pengo (September 1982)
54
Buck Rogers: Planet of Zoom (December 1982)
56 Relaunched in Time for the Crash (1982-1983) Star Trek: Strategic Operations Simulator (January 1983)
65
Congo Bongo (U.S.-March 1983)
69
Astron Belt (October 1983)
71 Sega Enters a New Era (1984-1985) Flicky (September 1984)
77
Ninja Princess/Sega Ninja (March 1985)
81 Sega Enterprises USA (1985) Choplifter (October 1985)
89
Hang-On (U.S.-October 1985)
92 A Second Arcade Golden Age (1985-1988) Space Harrier (December 1985)
100
Fantasy Zone (March 1986)
102
Quartet (April 1986)
106
Wonder Boy (April 1986)
108
OutRun (September 1986)
112
Alien Syndrome (April 1987)
114
SDI (April 1987)
116
Super Hang-On (U.S.-June 1987)
118
After Burner (July 1987)
120
Wonder Boy in Monster Land (August 1987)
124
Shinobi (November 1987)
126
Thunder Blade (December 1987)
131
Galaxy Force/Galaxy Force II (April 1988)
132
Altered Beast (June 1988)
134
Power Drift (August 1988)
137 Sega Finishes the '80s Strong Gain Ground (November 1988)
141
Super Monaco GP (May 1989)
144
Golden Axe (May 1989)
148
Mega-Tech Arcade System (1989)
151 Sega's Famous AM Divisions Emerge Sega R&D Dept. #1 (AM1)
154
Sega R&D Dept. #2 (AM2)
155
Sega R&D Dept. #3 (AM3)
157
Sega R&D Dept. #4 (AM4)
157
Sega R&D Dept. #5 (AM5)
158
Sega R&D Dept. #6 (AM6)
161
Sega R&D Dept. #8 (Sonic Team)
161 Something Old, Something New, Something Borrowed, Something Blue Columns (March 1990)
165
Alien Storm (March 1990)
171
Bonanza Bros. (June 1990)
173
Aurail (October 1990)
174
Sega R360 (1990)
177
Rad Mobile (February 1991)
182
Time Traveler (September 1991)
184
Virtua Racing (August 1992)
187
SegaSonic The Hedgehog (October 1993)
190
Virtua Fighter (December 1993)
193 Sega Dominates the 3D Era (1993-1994) Daytona USA (March 1994)
199
Virtua Cop (September 1994)
204
Virtua Fighter 2 (November 1994)
206 A Changing of the Guard and Continued Success (1995-1999) Sega Rally Championship (February 1995)
212
Virtua Cop 2 (September 1995)
215
Fighting Vipers (November 1995)
217
Virtual-On: Cyber Troopers (December 1996)
220
Die Hard Arcade (July 1996)
222
The House of the Dead (March 1996)
226
Top Skater (May 1997)
229
Daytona USA 2: Battle on the Edge (June 1998)
233
Spikeout: Digital Battle Online (September 1998)
237
Crazy Taxi (February 1999)
240
Planet Harriers (December 2000)
242 A New Sega for the New Millennium Reborn and Refocused New Leadership for Sega Amusements
250
The Sega/Sammy Merger
253 Sega as an Arcade Center Operator Sega Centers (1975-1983)
258
P.J. Pizzazz (1980-Circa 1984)
261
Sega's Time-Out Family Amusement Centers (1986-1990)
263
Sega VirtuaLand (1993)
269
Joypolis (1994)
272
SegaWorld London (1996-1999)
273
Sega GameWorks (1997-2011)
276 An Undeniable Legacy Works Cited Index