"Combining social semiotics with a design-oriented perspective on learning, this book shows how the toys and games produced by powerful global companies contribute to defining and changing the nature of childhood and to how children learn to understand and act in the world. Drawing on extensive research by the authors and their associates over more than two decades, it focuses on toys and games as resources for play, analysing their functionalities as well as their symbolic meaning potentials, and exemplifying how they are used in different contexts"--
"Combining social semiotics with a design-oriented perspective on learning, this book shows how the toys and games produced by powerful global companies contribute to defining and changing the nature of childhood and to how children learn to understand and act in the world. Drawing on extensive research by the authors and their associates over more than two decades, it focuses on toys and games as resources for play, analysing their functionalities as well as their symbolic meaning potentials, and exemplifying how they are used in different contexts"--
Theo van Leeuwen is Professor of Language and Communication at the University of Southern Denmark, Denmark. Staffan Selander is Professor Emeritus in Education/Didactic Science at the Department of Computer and Systems Sciences, Stockholm University, Sweden.
Inhaltsangabe
List of Figures Foreword 1. A Social Semiotic Approach to Toys as Resources for Learning 2. Baby Toys: The Alphabet of Objects 3. Teddy Bears: Affect in the Private and the Public Sphere 4. Small Worlds: The Imaginary Power of Miniatures 5. Barbie: Feminist Icon or Fashion Doll? 6. Building Toys: Elements of Construction and their Meaning 7. War Toys: Masculinity and the Politics of Warfare 8. Digitizing Children's Stories: The Pedagogization of Enchantment 9. The Rules of Games and the Rules of Social Life 10. Conclusion: The Semiosphere of Toys and Games Appendix: A Guide to the Semiotic Analysis of Objects References Index
List of Figures Foreword 1. A Social Semiotic Approach to Toys as Resources for Learning 2. Baby Toys: The Alphabet of Objects 3. Teddy Bears: Affect in the Private and the Public Sphere 4. Small Worlds: The Imaginary Power of Miniatures 5. Barbie: Feminist Icon or Fashion Doll? 6. Building Toys: Elements of Construction and their Meaning 7. War Toys: Masculinity and the Politics of Warfare 8. Digitizing Children's Stories: The Pedagogization of Enchantment 9. The Rules of Games and the Rules of Social Life 10. Conclusion: The Semiosphere of Toys and Games Appendix: A Guide to the Semiotic Analysis of Objects References Index
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