Book One of The Twelve Rings: A Chance For Heroes is the raw funk of contemporary science-fiction adventure. Never before has the introduction to a three-book saga set the needle so deeply in the groove by combining an all-out magical realism rollercoaster with a tale of self-made brothers and Mothers coming of age. Fueled by the power of dreams and an android-level intelligence, this elegant story sets up a new, big universe in our own backyards. So check this: In a similar, but separate, timeline from our own, called Beta, two young men launch a contest of such far-reaching potential, that several scholars of that time predicted it might change the social landscape of the whole planet. But when the contest fails due to fatal tragedies and scandals within the organization, The Twelve Rings' legacy dissolves and a jaded society moves on. Ten years after the tragic end of The Twelve Rings contest, a group of scientists working in secret discovers how to reach back in time to give the Twelve Rings contest a fighting chance. Armed with the knowledge of what went wrong in the original contest and a digital storehouse of data through the year 2035, the science team known as Pantheon sets out to construct a new future in a very similar, and not-so-distant past. The year is 1990, and young Roman Smith dreams only of becoming an elite hacker. His admission into Nashville's top computer science school MK Gandhi Magnet only serves to intensify this hacker fantasy until the day Roman finally arrives and comes to the sad realization: this computer-based magnet school is still just school. As years crawl by to 1995, Roman and his small gang of hackers, the Mothers, struggle to maintain their joy for computers and nearly miss a message from Pantheon when it comes. But when a glitch in a home-built game reveals the hidden code and a challenge is presented, the Mothers are faced with a new struggle: will building a secret machine for unknown hackers get them into college for free, or just get them blown up? Meanwhile, to the south of downtown, two young boys as close as brothers, Paul Daisy and DuBell Jones are just trying to survive the daily pitfalls of their neighborhood: gangs down the street, bullies at the bus stop, and a weird guy living in a trailer parked between their houses. Unaware of the future surrounding the creation of The Twelve Rings contest, and oblivious to teenage hackers making contact with alternate dimensions, Paul Daisy and DuBell Jones are focused on more important things like how to make talking to girls on the phone a sponsored Olympic sport. What will become of Paul and DuBell as the Mothers bring the Pantheon agents to their doorsteps? Pantheon expects you will thoroughly enjoy unraveling the answer as you read Book One of The Twelve Rings: A Chance For Heroes. If not, they'll go back in time and fix it until you do!
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