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Finally, a game leader's "dream" book that is thorough yet succinctly written that combines group games that actually have been played and that participants immensely enjoy. Here in one book are all the elements for effectively leading and participating in group games that are fun, that require little or moderate equipment, that range from high to low energy, and that can be played with players from all ages. The unique and consistent game template with a game on each page is easy to follow and results with leaders and players getting the most out of the activities. If you ever wanted to own…mehr

Produktbeschreibung
Finally, a game leader's "dream" book that is thorough yet succinctly written that combines group games that actually have been played and that participants immensely enjoy. Here in one book are all the elements for effectively leading and participating in group games that are fun, that require little or moderate equipment, that range from high to low energy, and that can be played with players from all ages. The unique and consistent game template with a game on each page is easy to follow and results with leaders and players getting the most out of the activities. If you ever wanted to own just one book-one game book-this is it! Inside you will find the one hundred very best group games ever played, along with key terminology, play statements, effective teaching techniques. It Power guidelines, methods to select teams, learning theory, guidelines for processing the games, tournament information, and a creative game matrix with nearly three million different combinations of games. Playing games can be lots of fun. Leading games can be quite rewarding. The information in this book provides an opportunity to maximize both the fun and effectiveness of leading play activities. Every game in this book has been played and replayed, analyzed and tweaked, and written from the heart by an author who loves to have fun, laugh, and see others caught up in the enjoyment of play. Games are not just frivolous or about playing; people tend to play the way they live their lives also. We can learn a lot about players when games are a "tool" to observe human behavior. Effective leading and leaders who ask the "good" questions can make the play experience more powerful. The "template" format of the book is unique and treats each game as a serious endeavor. Nearly all games include the same "ingredients," what a great idea to prepare them with consistency. Variations and safety considerations to each game create new and fun possibilities. Games can be used for many, many purposes. So why not be realistic and include tag, guessing, competitive, collective score, team building, problem solving, relay, and name games? Why not let the leaders and the people who buy the book decide how they will use the material? The appendices and all the support material make leading these games much easier and more fun for all involved. The Creative Game and Play Matrix is a special addition. In the past, hundreds of games have been created from the matrix, and here is my observation: children tend to create games where (1) all children play-no one has to wait in line; (2) children rarely eliminate players from the game as the game continues; and (3) children seldom create games that require hitting. Those seem to be adult concepts!
Autorenporträt
Mike Kinziger resides in Deary, Idaho where he lives in a remote home in the foothills of The Rocky Mountains. He is retired from the University of Idaho where he taught and coordinated Outdoor Leadership for 17 years as an associate professor in recreation. Mike also taught recreation at the University of Wisconsin - La Crosse for 17 years as well as four years in a middle school. In total, Mike taught for 38 years accumulating seventeen teaching and outstanding performance awards. He has taught more than 25 different courses about recreational activities and creative play. Since 1982, Mike has conducted more than 150 workshops and had speaking engagements across the United States directed toward team building and play in our lives. He also organized and directed a group called Just For Fun that provided recreational activity for special groups, corporations and school groups. Mike instructed at the International Clown Camp for five years where he taught clowns games that they could use when performing. He continues to conduct workshops and to speak at conferences. Mike's outdoor experience includes everything from mountain biking to whitewater canoeing and he has led more than one hundred wilderness classes. He has been a scout, Vietnam veteran, athletic director and coached junior college basketball, tennis and golf. He is the holder of six long distance canoe records and is a role model for active, healthy lifestyle. Since retiring, he has completed five solo canoe adventures averaging three to five weeks in length in the Canadian wilderness. All of the trips were self-contained and involved no contact with other humans. His book on these excursions is called, "ALONE IN A CANOE".