The VES Handbook of Virtual Production
Herausgeber: Okun, Jeffrey A.; Zwerman, Susan
The VES Handbook of Virtual Production
Herausgeber: Okun, Jeffrey A.; Zwerman, Susan
- Broschiertes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
This book is a comprehensive guide to everything about virtual production available today â from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Andere Kunden interessierten sich auch für
- Eran Dinur (USA Brainstorm Digital)The Filmmaker's Guide to Visual Effects39,99 €
- The VES Handbook of Visual Effects79,99 €
- Victor PerezThe Color Management Handbook for Visual Effects Artists74,99 €
- Victor PerezThe Color Management Handbook for Visual Effects Artists195,99 €
- Shaina HolmesVisual Effects for Indie Filmmakers57,99 €
- Dan MirvishThe Cheerful Subversive's Guide to Independent Filmmaking59,99 €
- Christopher Bowen (USA Framingham State University)Grammar of the Edit58,99 €
-
-
-
This book is a comprehensive guide to everything about virtual production available today â from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 456
- Erscheinungstermin: 31. Oktober 2023
- Englisch
- Abmessung: 254mm x 178mm x 25mm
- Gewicht: 952g
- ISBN-13: 9781032432649
- ISBN-10: 1032432640
- Artikelnr.: 69115048
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 456
- Erscheinungstermin: 31. Oktober 2023
- Englisch
- Abmessung: 254mm x 178mm x 25mm
- Gewicht: 952g
- ISBN-13: 9781032432649
- ISBN-10: 1032432640
- Artikelnr.: 69115048
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Susan Zwerman, VES, is an experienced Visual Effects Producer with a passion for cutting-edge film production. She is highly respected for her expertise in visual effects and virtual production budgeting and scheduling. As chair of the DGA UPM/AD VFX Digital Technology Committee, Susan organizes virtual production seminars to introduce members to this exciting and evolving new technology. Susan received the Frank Capra Achievement Award in recognition of career achievement and service to the industry and the Directors Guild of America in 2013. She is a member of the Academy of Motion Picture Arts and Sciences, the Producers Guild of America, the Directors Guild of America, and a member and Fellow of the VES. Jeffrey A. Okun, VES, is an award-winning Visual Effects Supervisor who is more than conversant with virtual production. He is a member and Fellow of the VES and a member of The Academy of Motion Pictures, Arts and Sciences, the American Society of Cinematographers (ASC), the Television Academy, and the Editor's Guild. Okun created visual effects tracking and bidding software in 1992 that is still in wide use within the industry today, as well as the revolutionary visual effects techniques dubbed the "PeriWinkle Effect" and the "Pencil Effect" - a predictive budgeting tool. He is also a noted 60s, 70s, and 80s rock and roll photographer.
1. What is Virtual Production 2. Advantages and Disadvantages of Shooting
in Virtual Production 3. How does the Virtual Production Supervisor and
Producer Relate to Other Departments 4. How To Shoot and Edit Animation
Using Live-Action Virtual Production 5. Visualization 6. What Roles Are
Needed for Virtual Production? 7. VAD (Virtual Art Department) 8. Digital
Asset Creation 9. Volumetric Capture for Humans 10. How to Make Characters
for Use in Virtual Production 11. How to Capture Environments for LED Walls
12. Process Work on LED Stage 13. Projects Shot on an LED Stage 14.
Challenges and Limitations of Shooting in a Volume 15. Setting Up an LED
Volume Stage - Permanent versus Pop Up 16. LED Display Technology and
Hardware 17. Volume Control - Brain Bar Labor 18. Software for Virtual
Production 19. Cameras for Virtual Production 20. Camera Tracking for
Virtual Production 21. Introduction to Color Management for LED Walls 22.
Art Dept Integration in the Digital and Physical World 23. Lighting Types
for Virtual Production (LED Volume) 25. Unity Software - Overview/Aspects
of Virtual Production 26. The Future of Virtual Production
in Virtual Production 3. How does the Virtual Production Supervisor and
Producer Relate to Other Departments 4. How To Shoot and Edit Animation
Using Live-Action Virtual Production 5. Visualization 6. What Roles Are
Needed for Virtual Production? 7. VAD (Virtual Art Department) 8. Digital
Asset Creation 9. Volumetric Capture for Humans 10. How to Make Characters
for Use in Virtual Production 11. How to Capture Environments for LED Walls
12. Process Work on LED Stage 13. Projects Shot on an LED Stage 14.
Challenges and Limitations of Shooting in a Volume 15. Setting Up an LED
Volume Stage - Permanent versus Pop Up 16. LED Display Technology and
Hardware 17. Volume Control - Brain Bar Labor 18. Software for Virtual
Production 19. Cameras for Virtual Production 20. Camera Tracking for
Virtual Production 21. Introduction to Color Management for LED Walls 22.
Art Dept Integration in the Digital and Physical World 23. Lighting Types
for Virtual Production (LED Volume) 25. Unity Software - Overview/Aspects
of Virtual Production 26. The Future of Virtual Production
1. What is Virtual Production 2. Advantages and Disadvantages of Shooting
in Virtual Production 3. How does the Virtual Production Supervisor and
Producer Relate to Other Departments 4. How To Shoot and Edit Animation
Using Live-Action Virtual Production 5. Visualization 6. What Roles Are
Needed for Virtual Production? 7. VAD (Virtual Art Department) 8. Digital
Asset Creation 9. Volumetric Capture for Humans 10. How to Make Characters
for Use in Virtual Production 11. How to Capture Environments for LED Walls
12. Process Work on LED Stage 13. Projects Shot on an LED Stage 14.
Challenges and Limitations of Shooting in a Volume 15. Setting Up an LED
Volume Stage - Permanent versus Pop Up 16. LED Display Technology and
Hardware 17. Volume Control - Brain Bar Labor 18. Software for Virtual
Production 19. Cameras for Virtual Production 20. Camera Tracking for
Virtual Production 21. Introduction to Color Management for LED Walls 22.
Art Dept Integration in the Digital and Physical World 23. Lighting Types
for Virtual Production (LED Volume) 25. Unity Software - Overview/Aspects
of Virtual Production 26. The Future of Virtual Production
in Virtual Production 3. How does the Virtual Production Supervisor and
Producer Relate to Other Departments 4. How To Shoot and Edit Animation
Using Live-Action Virtual Production 5. Visualization 6. What Roles Are
Needed for Virtual Production? 7. VAD (Virtual Art Department) 8. Digital
Asset Creation 9. Volumetric Capture for Humans 10. How to Make Characters
for Use in Virtual Production 11. How to Capture Environments for LED Walls
12. Process Work on LED Stage 13. Projects Shot on an LED Stage 14.
Challenges and Limitations of Shooting in a Volume 15. Setting Up an LED
Volume Stage - Permanent versus Pop Up 16. LED Display Technology and
Hardware 17. Volume Control - Brain Bar Labor 18. Software for Virtual
Production 19. Cameras for Virtual Production 20. Camera Tracking for
Virtual Production 21. Introduction to Color Management for LED Walls 22.
Art Dept Integration in the Digital and Physical World 23. Lighting Types
for Virtual Production (LED Volume) 25. Unity Software - Overview/Aspects
of Virtual Production 26. The Future of Virtual Production