Bernard Perron / Mark J. P. Wolf (eds.)
The Video Game Theory Reader
Herausgeber: Wolf, Mark J P; Perron, Bernard
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Bernard Perron / Mark J. P. Wolf (eds.)
The Video Game Theory Reader
Herausgeber: Wolf, Mark J P; Perron, Bernard
- Broschiertes Buch
This is the first major collection of media studies scholarship on video games as a unique medium and object of study.
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This is the first major collection of media studies scholarship on video games as a unique medium and object of study.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 343
- Erscheinungstermin: 19. August 2003
- Englisch
- Abmessung: 226mm x 155mm x 22mm
- Gewicht: 562g
- ISBN-13: 9780415965798
- ISBN-10: 0415965799
- Artikelnr.: 21722391
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 343
- Erscheinungstermin: 19. August 2003
- Englisch
- Abmessung: 226mm x 155mm x 22mm
- Gewicht: 562g
- ISBN-13: 9780415965798
- ISBN-10: 0415965799
- Artikelnr.: 21722391
Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of theVideo Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.
Introduction
Mark J. P. Wolf
Bernard Perron; Chapter 1 Theory by Design
Walter Holland
Henry Jenkins
Kurt Squire; Chapter 2 Abstraction in the Video Game
Mark J. P. Wolf; Chapter 3 Immersion
Engagement
and Presence
Alison McMahan; Chapter 4 Hyperidentities
Miroslaw Filiciak; Chapter 5 Playing at Being
Bob Rehak; Chapter 6 Stories for Eye
Ear
and Muscles
Torben Grodal; Chapter 7 As We Become Machines
Martti Lahti; Chapter 8 Hot Dates and Fairy-Tale Romances
Mia Consalvo; Chapter 9 Video Games and Configurative Performances
Markku Eskelinen
Ragnhild Tronstad; Chapter 10 Simulation versus Narrative
Gonzalo Frasca; Chapter 11 From Gamers to Players and Gameplayers
Bernard Perron; Chapter 12 Interactive Storytelling
Chris Crawford; Chapter 13 Gametime
Patrick Crogan;
Mark J. P. Wolf
Bernard Perron; Chapter 1 Theory by Design
Walter Holland
Henry Jenkins
Kurt Squire; Chapter 2 Abstraction in the Video Game
Mark J. P. Wolf; Chapter 3 Immersion
Engagement
and Presence
Alison McMahan; Chapter 4 Hyperidentities
Miroslaw Filiciak; Chapter 5 Playing at Being
Bob Rehak; Chapter 6 Stories for Eye
Ear
and Muscles
Torben Grodal; Chapter 7 As We Become Machines
Martti Lahti; Chapter 8 Hot Dates and Fairy-Tale Romances
Mia Consalvo; Chapter 9 Video Games and Configurative Performances
Markku Eskelinen
Ragnhild Tronstad; Chapter 10 Simulation versus Narrative
Gonzalo Frasca; Chapter 11 From Gamers to Players and Gameplayers
Bernard Perron; Chapter 12 Interactive Storytelling
Chris Crawford; Chapter 13 Gametime
Patrick Crogan;
Introduction
Mark J. P. Wolf
Bernard Perron; Chapter 1 Theory by Design
Walter Holland
Henry Jenkins
Kurt Squire; Chapter 2 Abstraction in the Video Game
Mark J. P. Wolf; Chapter 3 Immersion
Engagement
and Presence
Alison McMahan; Chapter 4 Hyperidentities
Miroslaw Filiciak; Chapter 5 Playing at Being
Bob Rehak; Chapter 6 Stories for Eye
Ear
and Muscles
Torben Grodal; Chapter 7 As We Become Machines
Martti Lahti; Chapter 8 Hot Dates and Fairy-Tale Romances
Mia Consalvo; Chapter 9 Video Games and Configurative Performances
Markku Eskelinen
Ragnhild Tronstad; Chapter 10 Simulation versus Narrative
Gonzalo Frasca; Chapter 11 From Gamers to Players and Gameplayers
Bernard Perron; Chapter 12 Interactive Storytelling
Chris Crawford; Chapter 13 Gametime
Patrick Crogan;
Mark J. P. Wolf
Bernard Perron; Chapter 1 Theory by Design
Walter Holland
Henry Jenkins
Kurt Squire; Chapter 2 Abstraction in the Video Game
Mark J. P. Wolf; Chapter 3 Immersion
Engagement
and Presence
Alison McMahan; Chapter 4 Hyperidentities
Miroslaw Filiciak; Chapter 5 Playing at Being
Bob Rehak; Chapter 6 Stories for Eye
Ear
and Muscles
Torben Grodal; Chapter 7 As We Become Machines
Martti Lahti; Chapter 8 Hot Dates and Fairy-Tale Romances
Mia Consalvo; Chapter 9 Video Games and Configurative Performances
Markku Eskelinen
Ragnhild Tronstad; Chapter 10 Simulation versus Narrative
Gonzalo Frasca; Chapter 11 From Gamers to Players and Gameplayers
Bernard Perron; Chapter 12 Interactive Storytelling
Chris Crawford; Chapter 13 Gametime
Patrick Crogan;