Table of contents:
0 Curvatures in space-time-truth John Wood Part 1: EMBODIED KNOWLEDGE AND VIRTUAL SPACE 1. Embodied knowledge and virtual space: gender, nature and history Vic Seidler 2. The Digital Unconscious John Monk 3. Physical, Psychological, & Virtual Realities Max Velmans Part 2: NATURE AND VIRTUE 4. Nature=X: Notes on Spinozist Ethics Andy Goffey 5. Enbodying Virtue: A Buddhist perspective on VR Damien Keown 6. Re-designing the Present John Wood Part 3: EMBODYING TRUTH 7. Hubble Telescope: Artist in th Eye of the Storm Gustav Metzger 8. A more Convivial Perspective System for Artists Peter Cresswell 9. Ancient Oaks Garth Rennie & Ronald Fraser-Munro 10. Culture, Technology, & Sujectivity: An ‘Ethical’ Analysis Lisa Blackman Part 4: WHEN BECOMING MEETS BECOMING 11. The Dream Garden; Notes on Virtual Idyll Robert Wells 12. The ‘Return Beat’: Curved Perceptions in Dance Olu Taiwo 13. ‘Peak Practices’, the Production and regulation of ecstatic bodies Maria Pini Part 5: BETWEEN SAYING AND SHOWING 14. + Margot Leigh Butler 15. (sait) Claudia Wegener 16. PD (copyright) TM: The Digital Hostess Rachel Baker 17. Messages from Sir Arthur & the Rev. Bill Ronald Fraser-Munro INDEX
The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place.
In The Virtual Embodied, many of the authors, artists, performers and designers apply their interdisciplinary passions to questions of embodied knowledge and virtual space. In doing so it chooses to acknowledge the limitations of the conventional linear book and uses them creatively to challenge existing genres of multi-media and networked consumerism.
The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics and creative practices to uncover the implications of why, how and where human actions, observations and insights take place.
0 Curvatures in space-time-truth John Wood Part 1: EMBODIED KNOWLEDGE AND VIRTUAL SPACE 1. Embodied knowledge and virtual space: gender, nature and history Vic Seidler 2. The Digital Unconscious John Monk 3. Physical, Psychological, & Virtual Realities Max Velmans Part 2: NATURE AND VIRTUE 4. Nature=X: Notes on Spinozist Ethics Andy Goffey 5. Enbodying Virtue: A Buddhist perspective on VR Damien Keown 6. Re-designing the Present John Wood Part 3: EMBODYING TRUTH 7. Hubble Telescope: Artist in th Eye of the Storm Gustav Metzger 8. A more Convivial Perspective System for Artists Peter Cresswell 9. Ancient Oaks Garth Rennie & Ronald Fraser-Munro 10. Culture, Technology, & Sujectivity: An ‘Ethical’ Analysis Lisa Blackman Part 4: WHEN BECOMING MEETS BECOMING 11. The Dream Garden; Notes on Virtual Idyll Robert Wells 12. The ‘Return Beat’: Curved Perceptions in Dance Olu Taiwo 13. ‘Peak Practices’, the Production and regulation of ecstatic bodies Maria Pini Part 5: BETWEEN SAYING AND SHOWING 14. + Margot Leigh Butler 15. (sait) Claudia Wegener 16. PD (copyright) TM: The Digital Hostess Rachel Baker 17. Messages from Sir Arthur & the Rev. Bill Ronald Fraser-Munro INDEX
The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ethical, aesthetic and ecological implications of why, how and in particular where, human actions, observations and insights take place.
In The Virtual Embodied, many of the authors, artists, performers and designers apply their interdisciplinary passions to questions of embodied knowledge and virtual space. In doing so it chooses to acknowledge the limitations of the conventional linear book and uses them creatively to challenge existing genres of multi-media and networked consumerism.
The Virtual Embodied is intended to inform and provoke. It juxtaposes cutting-edge theories, polemics and creative practices to uncover the implications of why, how and where human actions, observations and insights take place.