The Wiley Handbook of Human Computer Interaction Set
Herausgegeben:Norman, Kent; Kirakowski, Jurek
The Wiley Handbook of Human Computer Interaction Set
Herausgegeben:Norman, Kent; Kirakowski, Jurek
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer…mehr
Andere Kunden interessierten sich auch für
- The Wiley Handbook of Obsessive Compulsive Disorders, 2 Volume Set476,99 €
- The Wiley Handbook of Cognitive Behavioral Therapy, 3 Volume Set692,99 €
- The Wiley-Blackwell Handbook of Transpersonal Psychology49,99 €
- The Wiley Blackwell Handbook of Mindfulness482,99 €
- Gitta JacobBreaking Negative Thinking Patterns22,99 €
- Chris BarkerResearch Methods in Clinical Psychology45,99 €
- Barbara Lichner IngramClinical Case Formulations94,99 €
-
-
-
In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Wiley & Sons
- Artikelnr. des Verlages: 1W118976130
- 1. Auflage
- Seitenzahl: 1040
- Erscheinungstermin: 12. März 2018
- Englisch
- Abmessung: 246mm x 170mm x 28mm
- Gewicht: 204g
- ISBN-13: 9781118976135
- ISBN-10: 1118976134
- Artikelnr.: 50112269
- Verlag: Wiley & Sons
- Artikelnr. des Verlages: 1W118976130
- 1. Auflage
- Seitenzahl: 1040
- Erscheinungstermin: 12. März 2018
- Englisch
- Abmessung: 246mm x 170mm x 28mm
- Gewicht: 204g
- ISBN-13: 9781118976135
- ISBN-10: 1118976134
- Artikelnr.: 50112269
KENT L. NORMAN, PHD, is an Associate Professor in the Cognitive and Neural Systems Area in the Department of Psychology at the University of Maryland. He is the director of the Laboratory for Automation Psychology and Decision Processes (LAPDP) and is a founding member of the Human/Computer Interaction Laboratory (HCIL) in the University of Maryland. JUREK KIRAKOWSKI, PHD, retired from his post as Statutory Lecturer in the School of Applied Psychology at University College Cork, Ireland in 2014. He continues his interest in Statistics and Human-Computer Interaction studies and now runs the User Experience Solutions web site. He is also involved in professional standards and ethics in HCI.
Notes on Contributors vii Acknowledgments xix Introduction: Human
Computer Interaction Yesterday, Today, and Tomorrow 1 Kent L. Norman and Jurek Kirakowski Part I Design Issues 7 1 Interactive Critical Systems and How to Build Them 9 Harold Thimbleby 2 Semiotics and Human
Computer Interaction 33 Clarisse Sieckenius de Souza 3 Benefiting from ISO Standards 51 Nigel Bevan and Jonathan Earthy 4 Gender and Human
Computer Interaction 71 Samantha Breslin and Bimlesh Wadhwa 5 Usability and Digital Typography 89 Peter Flynn Part II Design Process 109 6 Agile User
Centered Design 111 Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer 7 Ethnographic Approach to Design 125 Dave Randall and Mark Rouncefield 8 User Modeling 143 Pradipta Biswas and Mark Springett 9 Kids and Design 171 Mona Leigh Guha and Jerry Alan Fails Part III Evaluation Factors 191 10 User Experience 193 Jakob Grue Simonsen 11 Task Load and Stress 207 Julien Epps 12 Comparing Mobile Experience 225 Xiaoge Xu 13 Factors of Immersion 239 Noirin Curran Part IV Evaluation Methods 255 14 Usability Testing 257 Sirpa Riihiaho 15 Remote Usability Testing 277 John Black and Marc Abrams 16 Applied User Research in Games 299 Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols Part V Input / Output 347 17 Fitts' Law 349 I. Scott MacKenzie 18 Principles for Designing Body
Centered Auditory Feedback 371 Ana TajaduräJimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia Bianchi
Berthouze 19 Input Device-Motion Capture 405 Atsushi Nakazawa and Takaaki Shiratori 20 Applications of Intelligent and Multimodal Eye
Gaze Controlled Interfaces 421 Pradipta Biswas and Pat Langdon 21 Corneal Imaging 445 Christian Nitschke and Atsushi Nakazawa Part VI Interfaces 515 22 Multisurface Environments 517 Teddy Seyed and Frank Maurer 23 A Natural Language Interface for Mobile Devices 539 Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora 24 Visual Query Interfaces 561 Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci 25 Interfaces for Music 579 Ben Challis Part VII Interaction 599 26 Embodied Conversational Agents 601 Hung
Hsuan Huang 27 Interacting with Mobile Media 615 S. Shyam Sundar, Eugene Cho, and Jinping Wang 28 Natural Human
Robot Interaction 641 Yasser Mohammad 29 A Quick Look at Game Engagement Theories 657 Chaklam Silpasuwanchai and Xiangshi Ren Part VIII Accessibility 681 30 Accessibility 683 Alistair Edwards 31 Designing for and with People Living with Challenging Circumstances 697 Kellie Morrissey and John McCarthy 32 Innovative Accessible Interfaces 715 Carlos Duarte, David Costa, and Luís Carriço 33 A Concrete Example of Inclusive Design: Deaf
Oriented Accessibility 731 Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico Part IX Social 757 34 Social Networking 759 Jennifer Golbeck 35 Measuring Attitudes Online: Social Interaction and the Internet 769 Mary Joyce and Eve Griffin 36 Munchausen by Internet 787 Aideen Lawlor Part X Communities 803 37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805 Tharon Howard 38 Human
Computer Interaction and Education: Designing for Technology
Enhanced Learning Experiences 821 June Ahn and Tamara Clegg 39 Digital Citizen Science and the Motivations of Volunteers 831 Charlene Jennett and Anna L. Cox Part XI Applications 843 40 Motor Vehicle Driver Interfaces 845 Paul A. Green 41 Improving Ad Interfaces with Eye Tracking 889 Michel Wedel 42 The Quantified Self 909 Jeong
Ki Hong and Jun
Dong Cho 43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923 Anthony Brooks 44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945 Sehi L'Yi, Bongkyung Ko, DongHwa Shin, Young
Joon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo Index 967
Computer Interaction Yesterday, Today, and Tomorrow 1 Kent L. Norman and Jurek Kirakowski Part I Design Issues 7 1 Interactive Critical Systems and How to Build Them 9 Harold Thimbleby 2 Semiotics and Human
Computer Interaction 33 Clarisse Sieckenius de Souza 3 Benefiting from ISO Standards 51 Nigel Bevan and Jonathan Earthy 4 Gender and Human
Computer Interaction 71 Samantha Breslin and Bimlesh Wadhwa 5 Usability and Digital Typography 89 Peter Flynn Part II Design Process 109 6 Agile User
Centered Design 111 Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer 7 Ethnographic Approach to Design 125 Dave Randall and Mark Rouncefield 8 User Modeling 143 Pradipta Biswas and Mark Springett 9 Kids and Design 171 Mona Leigh Guha and Jerry Alan Fails Part III Evaluation Factors 191 10 User Experience 193 Jakob Grue Simonsen 11 Task Load and Stress 207 Julien Epps 12 Comparing Mobile Experience 225 Xiaoge Xu 13 Factors of Immersion 239 Noirin Curran Part IV Evaluation Methods 255 14 Usability Testing 257 Sirpa Riihiaho 15 Remote Usability Testing 277 John Black and Marc Abrams 16 Applied User Research in Games 299 Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols Part V Input / Output 347 17 Fitts' Law 349 I. Scott MacKenzie 18 Principles for Designing Body
Centered Auditory Feedback 371 Ana TajaduräJimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia Bianchi
Berthouze 19 Input Device-Motion Capture 405 Atsushi Nakazawa and Takaaki Shiratori 20 Applications of Intelligent and Multimodal Eye
Gaze Controlled Interfaces 421 Pradipta Biswas and Pat Langdon 21 Corneal Imaging 445 Christian Nitschke and Atsushi Nakazawa Part VI Interfaces 515 22 Multisurface Environments 517 Teddy Seyed and Frank Maurer 23 A Natural Language Interface for Mobile Devices 539 Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora 24 Visual Query Interfaces 561 Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci 25 Interfaces for Music 579 Ben Challis Part VII Interaction 599 26 Embodied Conversational Agents 601 Hung
Hsuan Huang 27 Interacting with Mobile Media 615 S. Shyam Sundar, Eugene Cho, and Jinping Wang 28 Natural Human
Robot Interaction 641 Yasser Mohammad 29 A Quick Look at Game Engagement Theories 657 Chaklam Silpasuwanchai and Xiangshi Ren Part VIII Accessibility 681 30 Accessibility 683 Alistair Edwards 31 Designing for and with People Living with Challenging Circumstances 697 Kellie Morrissey and John McCarthy 32 Innovative Accessible Interfaces 715 Carlos Duarte, David Costa, and Luís Carriço 33 A Concrete Example of Inclusive Design: Deaf
Oriented Accessibility 731 Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico Part IX Social 757 34 Social Networking 759 Jennifer Golbeck 35 Measuring Attitudes Online: Social Interaction and the Internet 769 Mary Joyce and Eve Griffin 36 Munchausen by Internet 787 Aideen Lawlor Part X Communities 803 37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805 Tharon Howard 38 Human
Computer Interaction and Education: Designing for Technology
Enhanced Learning Experiences 821 June Ahn and Tamara Clegg 39 Digital Citizen Science and the Motivations of Volunteers 831 Charlene Jennett and Anna L. Cox Part XI Applications 843 40 Motor Vehicle Driver Interfaces 845 Paul A. Green 41 Improving Ad Interfaces with Eye Tracking 889 Michel Wedel 42 The Quantified Self 909 Jeong
Ki Hong and Jun
Dong Cho 43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923 Anthony Brooks 44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945 Sehi L'Yi, Bongkyung Ko, DongHwa Shin, Young
Joon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo Index 967
Notes on Contributors vii Acknowledgments xix Introduction: Human
Computer Interaction Yesterday, Today, and Tomorrow 1 Kent L. Norman and Jurek Kirakowski Part I Design Issues 7 1 Interactive Critical Systems and How to Build Them 9 Harold Thimbleby 2 Semiotics and Human
Computer Interaction 33 Clarisse Sieckenius de Souza 3 Benefiting from ISO Standards 51 Nigel Bevan and Jonathan Earthy 4 Gender and Human
Computer Interaction 71 Samantha Breslin and Bimlesh Wadhwa 5 Usability and Digital Typography 89 Peter Flynn Part II Design Process 109 6 Agile User
Centered Design 111 Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer 7 Ethnographic Approach to Design 125 Dave Randall and Mark Rouncefield 8 User Modeling 143 Pradipta Biswas and Mark Springett 9 Kids and Design 171 Mona Leigh Guha and Jerry Alan Fails Part III Evaluation Factors 191 10 User Experience 193 Jakob Grue Simonsen 11 Task Load and Stress 207 Julien Epps 12 Comparing Mobile Experience 225 Xiaoge Xu 13 Factors of Immersion 239 Noirin Curran Part IV Evaluation Methods 255 14 Usability Testing 257 Sirpa Riihiaho 15 Remote Usability Testing 277 John Black and Marc Abrams 16 Applied User Research in Games 299 Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols Part V Input / Output 347 17 Fitts' Law 349 I. Scott MacKenzie 18 Principles for Designing Body
Centered Auditory Feedback 371 Ana TajaduräJimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia Bianchi
Berthouze 19 Input Device-Motion Capture 405 Atsushi Nakazawa and Takaaki Shiratori 20 Applications of Intelligent and Multimodal Eye
Gaze Controlled Interfaces 421 Pradipta Biswas and Pat Langdon 21 Corneal Imaging 445 Christian Nitschke and Atsushi Nakazawa Part VI Interfaces 515 22 Multisurface Environments 517 Teddy Seyed and Frank Maurer 23 A Natural Language Interface for Mobile Devices 539 Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora 24 Visual Query Interfaces 561 Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci 25 Interfaces for Music 579 Ben Challis Part VII Interaction 599 26 Embodied Conversational Agents 601 Hung
Hsuan Huang 27 Interacting with Mobile Media 615 S. Shyam Sundar, Eugene Cho, and Jinping Wang 28 Natural Human
Robot Interaction 641 Yasser Mohammad 29 A Quick Look at Game Engagement Theories 657 Chaklam Silpasuwanchai and Xiangshi Ren Part VIII Accessibility 681 30 Accessibility 683 Alistair Edwards 31 Designing for and with People Living with Challenging Circumstances 697 Kellie Morrissey and John McCarthy 32 Innovative Accessible Interfaces 715 Carlos Duarte, David Costa, and Luís Carriço 33 A Concrete Example of Inclusive Design: Deaf
Oriented Accessibility 731 Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico Part IX Social 757 34 Social Networking 759 Jennifer Golbeck 35 Measuring Attitudes Online: Social Interaction and the Internet 769 Mary Joyce and Eve Griffin 36 Munchausen by Internet 787 Aideen Lawlor Part X Communities 803 37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805 Tharon Howard 38 Human
Computer Interaction and Education: Designing for Technology
Enhanced Learning Experiences 821 June Ahn and Tamara Clegg 39 Digital Citizen Science and the Motivations of Volunteers 831 Charlene Jennett and Anna L. Cox Part XI Applications 843 40 Motor Vehicle Driver Interfaces 845 Paul A. Green 41 Improving Ad Interfaces with Eye Tracking 889 Michel Wedel 42 The Quantified Self 909 Jeong
Ki Hong and Jun
Dong Cho 43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923 Anthony Brooks 44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945 Sehi L'Yi, Bongkyung Ko, DongHwa Shin, Young
Joon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo Index 967
Computer Interaction Yesterday, Today, and Tomorrow 1 Kent L. Norman and Jurek Kirakowski Part I Design Issues 7 1 Interactive Critical Systems and How to Build Them 9 Harold Thimbleby 2 Semiotics and Human
Computer Interaction 33 Clarisse Sieckenius de Souza 3 Benefiting from ISO Standards 51 Nigel Bevan and Jonathan Earthy 4 Gender and Human
Computer Interaction 71 Samantha Breslin and Bimlesh Wadhwa 5 Usability and Digital Typography 89 Peter Flynn Part II Design Process 109 6 Agile User
Centered Design 111 Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer 7 Ethnographic Approach to Design 125 Dave Randall and Mark Rouncefield 8 User Modeling 143 Pradipta Biswas and Mark Springett 9 Kids and Design 171 Mona Leigh Guha and Jerry Alan Fails Part III Evaluation Factors 191 10 User Experience 193 Jakob Grue Simonsen 11 Task Load and Stress 207 Julien Epps 12 Comparing Mobile Experience 225 Xiaoge Xu 13 Factors of Immersion 239 Noirin Curran Part IV Evaluation Methods 255 14 Usability Testing 257 Sirpa Riihiaho 15 Remote Usability Testing 277 John Black and Marc Abrams 16 Applied User Research in Games 299 Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols Part V Input / Output 347 17 Fitts' Law 349 I. Scott MacKenzie 18 Principles for Designing Body
Centered Auditory Feedback 371 Ana TajaduräJimenez, Aleksander Valjamae, Frederic Bevilacqua, and Nadia Bianchi
Berthouze 19 Input Device-Motion Capture 405 Atsushi Nakazawa and Takaaki Shiratori 20 Applications of Intelligent and Multimodal Eye
Gaze Controlled Interfaces 421 Pradipta Biswas and Pat Langdon 21 Corneal Imaging 445 Christian Nitschke and Atsushi Nakazawa Part VI Interfaces 515 22 Multisurface Environments 517 Teddy Seyed and Frank Maurer 23 A Natural Language Interface for Mobile Devices 539 Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora 24 Visual Query Interfaces 561 Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci 25 Interfaces for Music 579 Ben Challis Part VII Interaction 599 26 Embodied Conversational Agents 601 Hung
Hsuan Huang 27 Interacting with Mobile Media 615 S. Shyam Sundar, Eugene Cho, and Jinping Wang 28 Natural Human
Robot Interaction 641 Yasser Mohammad 29 A Quick Look at Game Engagement Theories 657 Chaklam Silpasuwanchai and Xiangshi Ren Part VIII Accessibility 681 30 Accessibility 683 Alistair Edwards 31 Designing for and with People Living with Challenging Circumstances 697 Kellie Morrissey and John McCarthy 32 Innovative Accessible Interfaces 715 Carlos Duarte, David Costa, and Luís Carriço 33 A Concrete Example of Inclusive Design: Deaf
Oriented Accessibility 731 Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico Part IX Social 757 34 Social Networking 759 Jennifer Golbeck 35 Measuring Attitudes Online: Social Interaction and the Internet 769 Mary Joyce and Eve Griffin 36 Munchausen by Internet 787 Aideen Lawlor Part X Communities 803 37 The Viability of Online Communities and Virtual Teams for Enterprise Clients 805 Tharon Howard 38 Human
Computer Interaction and Education: Designing for Technology
Enhanced Learning Experiences 821 June Ahn and Tamara Clegg 39 Digital Citizen Science and the Motivations of Volunteers 831 Charlene Jennett and Anna L. Cox Part XI Applications 843 40 Motor Vehicle Driver Interfaces 845 Paul A. Green 41 Improving Ad Interfaces with Eye Tracking 889 Michel Wedel 42 The Quantified Self 909 Jeong
Ki Hong and Jun
Dong Cho 43 An HCI Approach in Contemporary Healthcare and (Re)habilitation 923 Anthony Brooks 44 Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data 945 Sehi L'Yi, Bongkyung Ko, DongHwa Shin, Young
Joon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo Index 967