There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.
"...a book for practitioners, researchers, and students who want a glimpse at possible futures for mobile app design, or who agree with the authors' assertion that 'headsdown thinking' is not the optimal approach for mobile user experience." --Technical Communication
"...focuses on mobile users and tries to determine a good user experience design.The interface should provide a user experience that is more people-oriented rather than technology-oriented...an interesting book and the concept is explained clearly." --Computing Reviews
"The authors give great examples of inspiration from food, fashion, fitness, and even from mess and uncertainty. They discuss how a design can enhance mindfulness." --User Experience
"...focuses on mobile users and tries to determine a good user experience design.The interface should provide a user experience that is more people-oriented rather than technology-oriented...an interesting book and the concept is explained clearly." --Computing Reviews
"The authors give great examples of inspiration from food, fashion, fitness, and even from mess and uncertainty. They discuss how a design can enhance mindfulness." --User Experience