Thought-Provoking Play
Martin Roth
Broschiertes Buch

Thought-Provoking Play

Political Philosophies in Science Fictional Videogame Spaces from Japan

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This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.