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  • Broschiertes Buch

Designed for ease of play, this book offers a player experience based on the uncertainty of battle in the ancient period. Keeping the men going is critical to success. The rules are designed to create games that take 2-3 hours to play. The six historical scenarios provide a range of challenges.

Produktbeschreibung
Designed for ease of play, this book offers a player experience based on the uncertainty of battle in the ancient period. Keeping the men going is critical to success. The rules are designed to create games that take 2-3 hours to play. The six historical scenarios provide a range of challenges.
Autorenporträt
The author has been engaged with military history and wargaming for many years. His experience includes a decade in the Territorial Army using his simulation skills to provide advice and training at a tactical level. He has been involved in scenario design for cold war wargames but his current interests are in European medieval and seventeenth century history. An active gamer from an early age, he is a current member of the Pike and Shot Society. In support of his research efforts he has also been a member of the Society of Ancients and the Lance & Longbow Society. His current research into game design and historical topics continues with enthusiasm. He has been a national level competition gamer for his club but is now focused on game design, with an emphasis on creating enjoyment and playability. Like most wargamers he enjoys painting, trying new ideas for games, and occasionally winning a game or two.