
Tinker, Tailor, Soldier, Serpent
Part III
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TINKER, TAILOR, SOLDIER, SERPENT: PART III 90% high-concept spy-fi space opera, 10% cult Rex Dodgers is running out of time. The deeper he digs into the conspiracy that framed him, the more enemies close in-from Erathian intelligence operatives to ruthless bounty hunters and crime lords with their own agendas. As he and Jill Masters navigate the neon-drenched chaos of Lonaris, they uncover a trail leading straight to Smoutts Bank, a deadly Duke's palace, and a labyrinth where an ancient cult lurks in the shadows. But this isn't just espionage. Beneath the political intrigue and corporate warfa...
TINKER, TAILOR, SOLDIER, SERPENT: PART III 90% high-concept spy-fi space opera, 10% cult Rex Dodgers is running out of time. The deeper he digs into the conspiracy that framed him, the more enemies close in-from Erathian intelligence operatives to ruthless bounty hunters and crime lords with their own agendas. As he and Jill Masters navigate the neon-drenched chaos of Lonaris, they uncover a trail leading straight to Smoutts Bank, a deadly Duke's palace, and a labyrinth where an ancient cult lurks in the shadows. But this isn't just espionage. Beneath the political intrigue and corporate warfare, something older and far more dangerous stirs. A secret buried in the tomb of an alien king. A deity worshipped by those who deal in whispers and blood. A final gambit where spells clash against steel, and the difference between hunter and hunted blurs into myth. It's a game of shadows, deception, and survival at any cost. And in the end, the truth may demand more than Rex is willing to give.