In this work, we are interested in serious games, and particularly in the methodology of designing a serious game. The serious game is a modern concept. We will start by doing what we call a "state of the art", in order to identify the environment in which the serious game is used, and to define it. Then, in the second part, we will try to determine four main conceptual axes of approach, four objects of study being simultaneously four methodological elements of scenario preconception. Finally, we will conclude this dissertation with a third part that provides a general synthesis and attempts to propose a methodological guide for the design of serious games.Translated with www.DeepL.com/Translator (free version)
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