Toys, Games, and Media
Herausgeber: Goldstein, Jeffrey; Brougere, Gilles; Buckingham, David
Toys, Games, and Media
Herausgeber: Goldstein, Jeffrey; Brougere, Gilles; Buckingham, David
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This book gives the latest report of what is happening in the development of media literacy for children and explains how media entertainments are integrated with old fashioned toys, games, and books.
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This book gives the latest report of what is happening in the development of media literacy for children and explains how media entertainments are integrated with old fashioned toys, games, and books.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 264
- Erscheinungstermin: 7. Juni 2004
- Englisch
- Abmessung: 235mm x 151mm x 20mm
- Gewicht: 526g
- ISBN-13: 9780805849035
- ISBN-10: 0805849033
- Artikelnr.: 21802781
- Verlag: Routledge
- Seitenzahl: 264
- Erscheinungstermin: 7. Juni 2004
- Englisch
- Abmessung: 235mm x 151mm x 20mm
- Gewicht: 526g
- ISBN-13: 9780805849035
- ISBN-10: 0805849033
- Artikelnr.: 21802781
Jeffrey Goldstein (Edited by) , David Buckingham (Edited by) , Gilles Brougere (Edited by)
Contents: G. Brougere
D. Buckingham
J. Goldstein
Introduction: Toys
Games
and Media. Part I:Toy Culture.A. Powers
The Revival of the English Toy Theatre. G. Wegener-Spohring
War Toys in the World of Fourth Graders. W. Hartmann
G. Brougere
Toy Culture in Preschool Education and Children's Toy Preferences. C.R. Yano
Kitty Litter: Japanese Cute at Home and Abroad. E. Grugeon
From Pokemon to Potter: Trainee Teachers Explore Children's Media-Related Play
2000-2003. Part II:Children and Digital Media.E. Seiter
The Internet Playground. M. Albero-Andres
The Internet and Adolescents: The Present and Future of the Information Society. S. Kline
Learners
Spectators
or Gamers? An Investigation of Digital Play in the Media Saturated Household. J. Linderoth
B. Lindstrom
M. Alexandersson
Learning With Computer Games. Part III:How Technology Influences Play.M. Allen
Tangible Interfaces in 'Smart Toys'. D. Bergen
Preschool Children's Play With Rescue Heroes: Effects of Technology-Enhanced Figures on the Themes of Play. L. Plowman
R. Luckin
Children's Interaction with 'Smart' Toys. M. Fabregat
M. Costa
M. Romero
Adaptation of Traditional Toys and Games to New Technologies: New Products Generation.
D. Buckingham
J. Goldstein
Introduction: Toys
Games
and Media. Part I:Toy Culture.A. Powers
The Revival of the English Toy Theatre. G. Wegener-Spohring
War Toys in the World of Fourth Graders. W. Hartmann
G. Brougere
Toy Culture in Preschool Education and Children's Toy Preferences. C.R. Yano
Kitty Litter: Japanese Cute at Home and Abroad. E. Grugeon
From Pokemon to Potter: Trainee Teachers Explore Children's Media-Related Play
2000-2003. Part II:Children and Digital Media.E. Seiter
The Internet Playground. M. Albero-Andres
The Internet and Adolescents: The Present and Future of the Information Society. S. Kline
Learners
Spectators
or Gamers? An Investigation of Digital Play in the Media Saturated Household. J. Linderoth
B. Lindstrom
M. Alexandersson
Learning With Computer Games. Part III:How Technology Influences Play.M. Allen
Tangible Interfaces in 'Smart Toys'. D. Bergen
Preschool Children's Play With Rescue Heroes: Effects of Technology-Enhanced Figures on the Themes of Play. L. Plowman
R. Luckin
Children's Interaction with 'Smart' Toys. M. Fabregat
M. Costa
M. Romero
Adaptation of Traditional Toys and Games to New Technologies: New Products Generation.
Contents: G. Brougere
D. Buckingham
J. Goldstein
Introduction: Toys
Games
and Media. Part I:Toy Culture.A. Powers
The Revival of the English Toy Theatre. G. Wegener-Spohring
War Toys in the World of Fourth Graders. W. Hartmann
G. Brougere
Toy Culture in Preschool Education and Children's Toy Preferences. C.R. Yano
Kitty Litter: Japanese Cute at Home and Abroad. E. Grugeon
From Pokemon to Potter: Trainee Teachers Explore Children's Media-Related Play
2000-2003. Part II:Children and Digital Media.E. Seiter
The Internet Playground. M. Albero-Andres
The Internet and Adolescents: The Present and Future of the Information Society. S. Kline
Learners
Spectators
or Gamers? An Investigation of Digital Play in the Media Saturated Household. J. Linderoth
B. Lindstrom
M. Alexandersson
Learning With Computer Games. Part III:How Technology Influences Play.M. Allen
Tangible Interfaces in 'Smart Toys'. D. Bergen
Preschool Children's Play With Rescue Heroes: Effects of Technology-Enhanced Figures on the Themes of Play. L. Plowman
R. Luckin
Children's Interaction with 'Smart' Toys. M. Fabregat
M. Costa
M. Romero
Adaptation of Traditional Toys and Games to New Technologies: New Products Generation.
D. Buckingham
J. Goldstein
Introduction: Toys
Games
and Media. Part I:Toy Culture.A. Powers
The Revival of the English Toy Theatre. G. Wegener-Spohring
War Toys in the World of Fourth Graders. W. Hartmann
G. Brougere
Toy Culture in Preschool Education and Children's Toy Preferences. C.R. Yano
Kitty Litter: Japanese Cute at Home and Abroad. E. Grugeon
From Pokemon to Potter: Trainee Teachers Explore Children's Media-Related Play
2000-2003. Part II:Children and Digital Media.E. Seiter
The Internet Playground. M. Albero-Andres
The Internet and Adolescents: The Present and Future of the Information Society. S. Kline
Learners
Spectators
or Gamers? An Investigation of Digital Play in the Media Saturated Household. J. Linderoth
B. Lindstrom
M. Alexandersson
Learning With Computer Games. Part III:How Technology Influences Play.M. Allen
Tangible Interfaces in 'Smart Toys'. D. Bergen
Preschool Children's Play With Rescue Heroes: Effects of Technology-Enhanced Figures on the Themes of Play. L. Plowman
R. Luckin
Children's Interaction with 'Smart' Toys. M. Fabregat
M. Costa
M. Romero
Adaptation of Traditional Toys and Games to New Technologies: New Products Generation.