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  • Gebundenes Buch

Presents 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. This book helps animators learn how to: make the camera an integral participant in the scene, use overlapping motion to create realistic animation, use the graphic editors to examine timing and enhance the flow of projects.

Produktbeschreibung
Presents 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. This book helps animators learn how to: make the camera an integral participant in the scene, use overlapping motion to create realistic animation, use the graphic editors to examine timing and enhance the flow of projects.
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Autorenporträt
Richard is a Tenured Associate Professor and Lead Animation Instructor with Moraine Valley Community College. Since 2005, he has worked as an Authorized Autodesk Certified Instructor for 3ds max. Richard has worked at Art Institute in Ft. Lauderdale, Keiser College, Palm Beach Community College and started the SE Florida 3ds Max User's group. Outside of the classroom, Richard has produced numerous forensic and game animations through his company, VirtualONE, Inc. In addition to his professional and academic experiences, Richard is a frequent presenter at SIGGRAPH.