Digital animation continues to make incredible technological advances, and Tradigital Flash is your key to bridging the gap between traditional animation principles and digital software. Joining three other Tradigital books covering Maya, Blender, and 3ds Max, this new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre. You'll learn new concepts in every chapter, and then how to put them all together while enjoying examples that demonstrate the good, bad, and sometimes even ugly sides of Flash.…mehr
Digital animation continues to make incredible technological advances, and Tradigital Flash is your key to bridging the gap between traditional animation principles and digital software. Joining three other Tradigital books covering Maya, Blender, and 3ds Max, this new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre. You'll learn new concepts in every chapter, and then how to put them all together while enjoying examples that demonstrate the good, bad, and sometimes even ugly sides of Flash.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Stephen Brooks is the creator of Rubber Onion Animation, a freelance and virtual studio operation. With ads, cartoon shorts and his character work on games such as Moshi Monsters paying the bills, Stephen has been active in creating his own animated shorts, podcast and tutorial series. With a focus on classical, hand-drawn animation, Stephen has been working in Animate CC (formerly called Flash) for over ten years, bridging the gap between the traditional and digital worlds.
Inhaltsangabe
Chapter 1: Introduction, the Principles & the Program Chapter 2: Timing Chapter 3: Slow In & Slow Out Chapter 4: Squash & Stretch Chapter 5: Anticipation Cahpter 6: Arcs Chapter 7: Staging Chapter 8: Straight Ahead & Pose to Pose Chapter 9: Follow Through & Overlapping Action Chapter 10: Secondary Action Chapter 11: Solid Drawing Chapter 12: Exaggeration Chapter 13: Appeal Chapter 14: Putting It All Together Chapter 15: Wrapping it Up Appendix A: Advanced Techniques