This is the essential hands-on tutorial for users seeking to understand, read, draw, and use UML effectively.Readers can learn the fundamentals of UML using hands-on projects, drills and mastery checks. It illustrates how to read, draw, and use this visual modelling language to create clear and effective blueprints for software development projects. It also teaches core object-oriented concepts and how they relate to software design and analysis. Also features key coverage on Object Constraint Language (OCL) which allows users to refine their UML diagrams.
This is the essential hands-on tutorial for users seeking to understand, read, draw, and use UML effectively.Readers can learn the fundamentals of UML using hands-on projects, drills and mastery checks. It illustrates how to read, draw, and use this visual modelling language to create clear and effective blueprints for software development projects. It also teaches core object-oriented concepts and how they relate to software design and analysis. Also features key coverage on Object Constraint Language (OCL) which allows users to refine their UML diagrams.
Jason T. Roff has worn many hats with his extensive experience as a project manager, a software developer and a software architect. Roff's technical talents include expertise in C++, Java, ADO, Visual Basic, SQL Server, and object-oriented design. Roff is also the author of several computer books.
Inhaltsangabe
1: UML Fundamentals 2: Use Case Diagrams 3: Introduction to Object-Oriented Design 4: Workflow Modeling with Activity Diagrams 5: Modeling Behavior with Sequence Diagrams 6: Defining Domain Models Using Class Diagrams 7: Collaboration Diagrams 8: Further Explanation of Class Diagrams 9: Further Explanation of Sequence Diagramming 10: Modeling Behavior with Statechart Diagrams 11: Architecting with Implementation Diagrams 12: Using the Object Constraint Language A: Answers to Mastery Checks
1: UML Fundamentals 2: Use Case Diagrams 3: Introduction to Object-Oriented Design 4: Workflow Modeling with Activity Diagrams 5: Modeling Behavior with Sequence Diagrams 6: Defining Domain Models Using Class Diagrams 7: Collaboration Diagrams 8: Further Explanation of Class Diagrams 9: Further Explanation of Sequence Diagramming 10: Modeling Behavior with Statechart Diagrams 11: Architecting with Implementation Diagrams 12: Using the Object Constraint Language A: Answers to Mastery Checks
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