This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation.
This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jennifer Lee Hoffman is an Associate Professor of Educational Foundations, Leadership, and Policy and faculty in the Center for Leadership in Athletics at the University of Washington, USA. Dr. Hoffman was the recipient of ASHE's 2021 Special Merit Award. Regena Pauketat is a doctoral student of Educational Foundations, Leadership, and Policy and a Research Assistant in the Center for Leadership in Athletics at the University of Washington, USA. Kelsey A. Varzeas is a doctoral candidate of Higher Education and Student Affairs at The Ohio State University, USA.
Inhaltsangabe
Foreword: Karen Weaver Preface: Jennifer Lee Hoffman, Regena Pauketat, & Kelsey A. Varzeas Chapter One: Video Games Go to College by Jennifer Lee Hoffman & Tricia Seifert Chapter Two: Shifting the Narrative: Using Esports to Amplify Historically Black Colleges & Universities by Wayne L. Black & Kishonna L. Gray Chapter Three: "It's Just Part of The Game": Confronting Toxicity in Esports and Building Inclusive Environments by Regena Pauketat Chapter Four: Mental Health and Wellness for the Esports Student Athlete by Kelsey A. Varzeas Chapter Five: Coaching in Esports: Promoting Well-Being & Performance by Yeonhee Cho, Eric S. Cohen, Autumn E. Freund, Jason Yip, & Jin Ha Lee Chapter Six: (E)sports Medicine on Campus by Lindsey Migliore Chapter Seven: Organizing and Governing Collegiate Esports by David Welch Suggs. Jr. Chapter Eight: Community, Career, & Competition: The University of Washington and the Future of Esports Program Building by Justin Camputaro, Trevor Whiton, Jason Hansen, & Adam Serafin Chapter Nine: Establishing a Conference Esports Program and Related Legal Issues For Collegiate Esports by Carolayne Henry
Foreword: Karen Weaver Preface: Jennifer Lee Hoffman, Regena Pauketat, & Kelsey A. Varzeas Chapter One: Video Games Go to College by Jennifer Lee Hoffman & Tricia Seifert Chapter Two: Shifting the Narrative: Using Esports to Amplify Historically Black Colleges & Universities by Wayne L. Black & Kishonna L. Gray Chapter Three: "It's Just Part of The Game": Confronting Toxicity in Esports and Building Inclusive Environments by Regena Pauketat Chapter Four: Mental Health and Wellness for the Esports Student Athlete by Kelsey A. Varzeas Chapter Five: Coaching in Esports: Promoting Well-Being & Performance by Yeonhee Cho, Eric S. Cohen, Autumn E. Freund, Jason Yip, & Jin Ha Lee Chapter Six: (E)sports Medicine on Campus by Lindsey Migliore Chapter Seven: Organizing and Governing Collegiate Esports by David Welch Suggs. Jr. Chapter Eight: Community, Career, & Competition: The University of Washington and the Future of Esports Program Building by Justin Camputaro, Trevor Whiton, Jason Hansen, & Adam Serafin Chapter Nine: Establishing a Conference Esports Program and Related Legal Issues For Collegiate Esports by Carolayne Henry
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