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Embark on a mobile game development adventure using Unity 2022 and C# to build cross-platform mobile games with augmented reality features Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesCreate, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022 Integrate augmented reality in your mobile projects to add real-world elements to your games Explore step-by-step instructions and a demo game project to kickstart your game development journey Book Description Unity is a well-established player in the mobile game development sphere, and its new…mehr

Produktbeschreibung
Embark on a mobile game development adventure using Unity 2022 and C# to build cross-platform mobile games with augmented reality features Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesCreate, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022 Integrate augmented reality in your mobile projects to add real-world elements to your games Explore step-by-step instructions and a demo game project to kickstart your game development journey Book Description Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, the third edition in this popular series, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. You'll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you'll gain valuable insights into player preferences and behavior using Unity's analytics tools. You'll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you'll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.What you will learnDesign responsive UIs for your mobile games Detect collisions, receive user input, and create player movements Create engaging gameplay elements using mobile device input Add custom icons and presentation options Keep players engaged by using Unity's mobile notification package Integrate social media into your projects Incorporate augmented reality features in your game for real-world appeal Build exciting games with post-processing and particle effects Who this book is for If you are a game developer or mobile developer looking to learn Unity and employ it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but isn't mandatory.Table of ContentsBuilding Your Game Project Setup for Android and iOS Development Mobile Input/Touch Controls Resolution-Independent UI Advanced Mobile UI Implementing In-App Purchases Advertising Using Unity Ads Integrating Social Media into Our Project Keeping Players Involved with Notifications Using Unity Analytics Remote Config Improving Game Feel Building a Release Copy of Our Game Submitting Games to App Stores Augmented Reality
Autorenporträt
John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.