The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.
Inhaltsangabe
Chapter 1: Getting Started with Unity Chapter 2: Assets and Asset Management Chapter 3: Scenes, Assets and GameObjects Chapter 4: Terrain and Audio Chapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and Shuriken Chapter 6: Particle Systems and Shuriken Chapter 7: Scripting with C# Chapter 8: GUIs and Scripting Chapter 9: Debugging and Post Processing Chapter 10: Navigation and Path-Finding Chapter 11: Animation and Mecanim Chapter 12: Tips and Tricks
Chapter 1: Getting Started with Unity Chapter 2: Assets and Asset Management Chapter 3: Scenes, Assets and GameObjects Chapter 4: Terrain and Audio Chapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and Shuriken Chapter 6: Particle Systems and Shuriken Chapter 7: Scripting with C# Chapter 8: GUIs and Scripting Chapter 9: Debugging and Post Processing Chapter 10: Navigation and Path-Finding Chapter 11: Animation and Mecanim Chapter 12: Tips and Tricks
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