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Video game programming with Unity and Mugen involves mastering specific tools and languages to create unique interactive experiences. Unity, a leading platform, facilitates the creation of 2D and 3D games through its graphics engine and its wide range of resources and assets. It requires programming skills (C#, JavaScript) to develop game logic, implement mechanics, manage physics and collisions, and optimize performance. Mugen, on the other hand, is a game engine specifically for the creation of 2D fighting games, allowing to customize characters, movements, scenarios and combat systems. Both…mehr

Produktbeschreibung
Video game programming with Unity and Mugen involves mastering specific tools and languages to create unique interactive experiences. Unity, a leading platform, facilitates the creation of 2D and 3D games through its graphics engine and its wide range of resources and assets. It requires programming skills (C#, JavaScript) to develop game logic, implement mechanics, manage physics and collisions, and optimize performance. Mugen, on the other hand, is a game engine specifically for the creation of 2D fighting games, allowing to customize characters, movements, scenarios and combat systems. Both environments require a deep understanding of game design, constant iteration to fine-tune gameplay, and technical skills to solve development problems. Programming with these platforms involves not only the creation of functional software, but also the art of captivating players with immersive and exciting experiences.
Autorenporträt
Luis Fernando Aguas Bucheli é um profissional da área de informática com formação em Engenharia e mestrado em Redes de Comunicação. Possui também um Diploma em Escrita e Estilo Académico e está atualmente a fazer um doutoramento em Ciências da Computação na UNADE, o que reflecte o seu compromisso com a aprendizagem contínua e a investigação na área.