Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.
Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andrew Coggan is a Game Audio Sound Designer with a portfolio of work that includes projects at a number of notable companies such as Travellers' Tales Fusion on LEGO STAR WARS(TM): The Force Awakens, LEGO MARVEL's Avengers, various Virtual Reality (VR)/Augmented Reality (AR) experiences and applications, and several independent games spanning a number of different genres. He was also Audio Lead for Cosmonaut Studios on the game Eternal Threads and for Skyhook Games on Lawn Mowing Simulator. In addition to this, an unreleased project called The Seer was featured by Unity at the 2016 international Game Developers Conference (GDC) in San Francisco, California, USA.
Inhaltsangabe
1 Introduction to Game Audio and the Unity game engine 2 Game Audio Sound Design and creation 3 Game sound editing techniques 4 Importing assets into Unity and placing sounds in gameworld 5 Understanding basic game mechanics and generic Unity tools 6 Set up main game project, creating a project plan and Game Audio Design documentation 7 Trigger Areas and Reverb Zones 8 Recording, processing, and implementing dialogue 9 Audio Implementation of character and enemy SFX 10 Audio Implementation of game mechanics and cutscenes 11 Interactive music 12 Unity Mixer routing and effects and additional audio scripts 13 Bonus chapter - expanding/improving upon existing implementation 14 What to do next
1 Introduction to Game Audio and the Unity game engine 2 Game Audio Sound Design and creation 3 Game sound editing techniques 4 Importing assets into Unity and placing sounds in gameworld 5 Understanding basic game mechanics and generic Unity tools 6 Set up main game project, creating a project plan and Game Audio Design documentation 7 Trigger Areas and Reverb Zones 8 Recording, processing, and implementing dialogue 9 Audio Implementation of character and enemy SFX 10 Audio Implementation of game mechanics and cutscenes 11 Interactive music 12 Unity Mixer routing and effects and additional audio scripts 13 Bonus chapter - expanding/improving upon existing implementation 14 What to do next
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