Ata Jahangir Moshayedi, Amin Kolahdooz, Liefa Liao
Unity in Embedded System Design and Robotics
A Step-by-Step Guide
Ata Jahangir Moshayedi, Amin Kolahdooz, Liefa Liao
Unity in Embedded System Design and Robotics
A Step-by-Step Guide
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Unity in Embedded System Design and Robotics is the first of its kind and provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples and will be a particularly useful aid for both professionals and students in the field.
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Unity in Embedded System Design and Robotics is the first of its kind and provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples and will be a particularly useful aid for both professionals and students in the field.
Produktdetails
- Produktdetails
- Verlag: Taylor and Francis
- Seitenzahl: 494
- Erscheinungstermin: 29. Juli 2022
- Englisch
- Abmessung: 234mm x 156mm x 29mm
- Gewicht: 771g
- ISBN-13: 9781032205588
- ISBN-10: 103220558X
- Artikelnr.: 63325708
- Verlag: Taylor and Francis
- Seitenzahl: 494
- Erscheinungstermin: 29. Juli 2022
- Englisch
- Abmessung: 234mm x 156mm x 29mm
- Gewicht: 771g
- ISBN-13: 9781032205588
- ISBN-10: 103220558X
- Artikelnr.: 63325708
Dr Ata Jahangir Moshayedi is an associate professor at Jiangxi University of Science and Technology, China. He received his PhD in Electronic Science from Savitribai Phule Pune University, India. He is a member of IEEE, a life member of the Instrument Society of India (ISI) and Speed Society of India (SSI), and various conferences and journals. His research interest includes Robotics and Automation, Sensor Modelling, Bio-inspired robots, Mobile Robots, Embedded System, Machine Vision-based Systems, Virtual Reality, and Artificial Intelligence. He has published several papers in various journals and conferences and registered two patents so far in robotic and machine vision. Dr Amin Kolahdooz received his PhD from BNUT in January 2015. He works as a Lecturer (Assistant Professor) at the school of Engineering and Sustainable Development, De Montfort University, UK. His research interests are mechanics and manufacturing engineering focused on Materials Processes, Machine Learning, VR, and AR in Manufacturing, Finite Element, and optimization methods. He registered one national patent, and published six books, and more than 70 articles in various world-renowned journals so far. Leifa Liao is a professor at Jiangxi University of Science and Technology, a visiting scholar at Rochester University of Technology, a PhD in Management Science and Engineering from Xi'an Jiaotong University, and a key young and middle-aged teacher Jiangxi Province. He won the second prize for the 14th outstanding social science achievement in Jiangxi Province in 2011. Third Prize of the 15th Provincial Outstanding Achievement in Social Science of the Province. In 2015, he was the top ten teachers of Jiangxi University of Science and Technology. He published 50 papers and presided over 4 National Natural Science Foundations on the research of the Relationship between Organizational Learning and Knowledge Level Based on Multi-Agent Simulation.
Chapter 1
General Information and Essential Parts of Unity Chapter 2
Example 1: Spinning Earth Chapter 3
Example 2: Wooden Doll Body Chapter 4
Example 3: Create the Semi Jungle Environment Chapter 5
Example 4: Create KUKA Robot Chapter 6
Example 5: Create BAYMAX Body and Movement Chapter 7
Example 6: Create Two-wheeled Robot with Gripper and Movement Chapter 9
Example 8: Y-BOT Character Movement Chapter 10
Example 9: Flower Example with Sound and Image and Keyboard Control Chapter 11
Example 10: KUKA_II Chapter 12
Example 11: Communication between ARDUINO and UNITY Chapter 13
Example 12: SpongeBob, Control object by Keyboard and Arduino Chapter 14
Example 13: Object Movement with Kinect Chapter 15
Example 14: Log and Display Joint Coordinates with Kinect Chapter 16
Example 15: Unity and Kinematics Chapter 17
Running Unity Project on Raspberry Pi Chapter 18
Unity and ROS Bridge Chapter 19
Example 16: Unity and Mobile Sensors Bond
General Information and Essential Parts of Unity Chapter 2
Example 1: Spinning Earth Chapter 3
Example 2: Wooden Doll Body Chapter 4
Example 3: Create the Semi Jungle Environment Chapter 5
Example 4: Create KUKA Robot Chapter 6
Example 5: Create BAYMAX Body and Movement Chapter 7
Example 6: Create Two-wheeled Robot with Gripper and Movement Chapter 9
Example 8: Y-BOT Character Movement Chapter 10
Example 9: Flower Example with Sound and Image and Keyboard Control Chapter 11
Example 10: KUKA_II Chapter 12
Example 11: Communication between ARDUINO and UNITY Chapter 13
Example 12: SpongeBob, Control object by Keyboard and Arduino Chapter 14
Example 13: Object Movement with Kinect Chapter 15
Example 14: Log and Display Joint Coordinates with Kinect Chapter 16
Example 15: Unity and Kinematics Chapter 17
Running Unity Project on Raspberry Pi Chapter 18
Unity and ROS Bridge Chapter 19
Example 16: Unity and Mobile Sensors Bond
Chapter 1
General Information and Essential Parts of Unity Chapter 2
Example 1: Spinning Earth Chapter 3
Example 2: Wooden Doll Body Chapter 4
Example 3: Create the Semi Jungle Environment Chapter 5
Example 4: Create KUKA Robot Chapter 6
Example 5: Create BAYMAX Body and Movement Chapter 7
Example 6: Create Two-wheeled Robot with Gripper and Movement Chapter 9
Example 8: Y-BOT Character Movement Chapter 10
Example 9: Flower Example with Sound and Image and Keyboard Control Chapter 11
Example 10: KUKA_II Chapter 12
Example 11: Communication between ARDUINO and UNITY Chapter 13
Example 12: SpongeBob, Control object by Keyboard and Arduino Chapter 14
Example 13: Object Movement with Kinect Chapter 15
Example 14: Log and Display Joint Coordinates with Kinect Chapter 16
Example 15: Unity and Kinematics Chapter 17
Running Unity Project on Raspberry Pi Chapter 18
Unity and ROS Bridge Chapter 19
Example 16: Unity and Mobile Sensors Bond
General Information and Essential Parts of Unity Chapter 2
Example 1: Spinning Earth Chapter 3
Example 2: Wooden Doll Body Chapter 4
Example 3: Create the Semi Jungle Environment Chapter 5
Example 4: Create KUKA Robot Chapter 6
Example 5: Create BAYMAX Body and Movement Chapter 7
Example 6: Create Two-wheeled Robot with Gripper and Movement Chapter 9
Example 8: Y-BOT Character Movement Chapter 10
Example 9: Flower Example with Sound and Image and Keyboard Control Chapter 11
Example 10: KUKA_II Chapter 12
Example 11: Communication between ARDUINO and UNITY Chapter 13
Example 12: SpongeBob, Control object by Keyboard and Arduino Chapter 14
Example 13: Object Movement with Kinect Chapter 15
Example 14: Log and Display Joint Coordinates with Kinect Chapter 16
Example 15: Unity and Kinematics Chapter 17
Running Unity Project on Raspberry Pi Chapter 18
Unity and ROS Bridge Chapter 19
Example 16: Unity and Mobile Sensors Bond