Lynne Porter (Resident Designer and Theatre Program at Fa Director
Unmasking Theatre Design: A Designer's Guide to Finding Inspiration and Cultivating Creativity
Lynne Porter (Resident Designer and Theatre Program at Fa Director
Unmasking Theatre Design: A Designer's Guide to Finding Inspiration and Cultivating Creativity
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Every great design has its beginnings in a great idea, whether your medium of choice is scenery, costume, lighting, sound, or projections. Unmasking Theatre Design shows you how to cultivate creative thinking skills through every step of theatre design - from the first play reading to the finished design presentation.
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Every great design has its beginnings in a great idea, whether your medium of choice is scenery, costume, lighting, sound, or projections. Unmasking Theatre Design shows you how to cultivate creative thinking skills through every step of theatre design - from the first play reading to the finished design presentation.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 320
- Erscheinungstermin: 15. Dezember 2014
- Englisch
- Abmessung: 233mm x 187mm x 22mm
- Gewicht: 678g
- ISBN-13: 9780415738415
- ISBN-10: 0415738415
- Artikelnr.: 41198672
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 320
- Erscheinungstermin: 15. Dezember 2014
- Englisch
- Abmessung: 233mm x 187mm x 22mm
- Gewicht: 678g
- ISBN-13: 9780415738415
- ISBN-10: 0415738415
- Artikelnr.: 41198672
Lynne Porter is Resident Designer and Director of the Theatre Program at Fairfield University, where she has been teaching, administrating, and making theatre since 1995.She is also the Academic Director of Creative Life Residential College, a sophomore experience focused on inspiring the creative impulse. She regularly designs for the Bloomsburg Theatre Ensemble, where she is an Affiliated Artist of the Ensemble. She also designs with the Guerrilla Shakespeare Project in New York and various theatres from Maine to Georgia. Lynne is an associate member of the Shakespeare Theatre Association of America and a member of the United States Institute for Theatre Technology, as well as the Association for Theatre in Higher Education. She holds an MFA in scenic design from Indiana University.
Introduction
Part One: Theatre and Design
Chapter 1: The Nature of Theatre
Chapter 2: The Designer¿s Goal
Chapter 3: Two Key Elements of Any Design
Chapter 4: The Designer's Expressive Tools
Part Two: Deconstructing the Creative Process
Chapter 5: Thinking About Thinking
Chapter 6: Idea Generation
Chapter 7: Defining the Creative Process
Part Three: Putting Theory into Practice
Chapter 8: Creative Process/Design Process
Chapter 9: Fallacies about the Design Process
Chapter 10: Essential Activities for the Designer
Part Four: Unpacking the Design Process
Chapter 11: Comprehend the Nature of the Design Problem
A. Play Reading
B. Embrace the Production Limitations
Chapter 12: Gather Inspiration
A. Play Analysis
B. Visual Research
Chapter 13: Invent Solutions
A. [Good] Design Ideas
B. [Good] Design Expressions
Chapter 14: Develop the Work
Chapter 15: Present the [Best] Solution
Chapter 16: When You Get Stuck
Chapter 17: Dracula, a Case Study of a Complete Design Process
Part Five: Putting it All Together
Chapter 18: Collaboration
Chapter 19: Personal Factors
Chapter 20: Designers of Dreams
Appendix: Supplemental Exercises and Information
A. More Play Reading Exercises
B. More Play Analysis Exercises
C. More Design Expression Exercises
D. More Development Exercises
E. More Presenting the [Best] Solution Exercises
F. More Courage, Commitment and Focus Exercises
G. More Introvert/Extrovert Exercises
H. Design Conferences Unpacked
Suggested Reading
Software Resources
End Notes
Production Credits
Part One: Theatre and Design
Chapter 1: The Nature of Theatre
Chapter 2: The Designer¿s Goal
Chapter 3: Two Key Elements of Any Design
Chapter 4: The Designer's Expressive Tools
Part Two: Deconstructing the Creative Process
Chapter 5: Thinking About Thinking
Chapter 6: Idea Generation
Chapter 7: Defining the Creative Process
Part Three: Putting Theory into Practice
Chapter 8: Creative Process/Design Process
Chapter 9: Fallacies about the Design Process
Chapter 10: Essential Activities for the Designer
Part Four: Unpacking the Design Process
Chapter 11: Comprehend the Nature of the Design Problem
A. Play Reading
B. Embrace the Production Limitations
Chapter 12: Gather Inspiration
A. Play Analysis
B. Visual Research
Chapter 13: Invent Solutions
A. [Good] Design Ideas
B. [Good] Design Expressions
Chapter 14: Develop the Work
Chapter 15: Present the [Best] Solution
Chapter 16: When You Get Stuck
Chapter 17: Dracula, a Case Study of a Complete Design Process
Part Five: Putting it All Together
Chapter 18: Collaboration
Chapter 19: Personal Factors
Chapter 20: Designers of Dreams
Appendix: Supplemental Exercises and Information
A. More Play Reading Exercises
B. More Play Analysis Exercises
C. More Design Expression Exercises
D. More Development Exercises
E. More Presenting the [Best] Solution Exercises
F. More Courage, Commitment and Focus Exercises
G. More Introvert/Extrovert Exercises
H. Design Conferences Unpacked
Suggested Reading
Software Resources
End Notes
Production Credits
Introduction
Part One: Theatre and Design
Chapter 1: The Nature of Theatre
Chapter 2: The Designer¿s Goal
Chapter 3: Two Key Elements of Any Design
Chapter 4: The Designer's Expressive Tools
Part Two: Deconstructing the Creative Process
Chapter 5: Thinking About Thinking
Chapter 6: Idea Generation
Chapter 7: Defining the Creative Process
Part Three: Putting Theory into Practice
Chapter 8: Creative Process/Design Process
Chapter 9: Fallacies about the Design Process
Chapter 10: Essential Activities for the Designer
Part Four: Unpacking the Design Process
Chapter 11: Comprehend the Nature of the Design Problem
A. Play Reading
B. Embrace the Production Limitations
Chapter 12: Gather Inspiration
A. Play Analysis
B. Visual Research
Chapter 13: Invent Solutions
A. [Good] Design Ideas
B. [Good] Design Expressions
Chapter 14: Develop the Work
Chapter 15: Present the [Best] Solution
Chapter 16: When You Get Stuck
Chapter 17: Dracula, a Case Study of a Complete Design Process
Part Five: Putting it All Together
Chapter 18: Collaboration
Chapter 19: Personal Factors
Chapter 20: Designers of Dreams
Appendix: Supplemental Exercises and Information
A. More Play Reading Exercises
B. More Play Analysis Exercises
C. More Design Expression Exercises
D. More Development Exercises
E. More Presenting the [Best] Solution Exercises
F. More Courage, Commitment and Focus Exercises
G. More Introvert/Extrovert Exercises
H. Design Conferences Unpacked
Suggested Reading
Software Resources
End Notes
Production Credits
Part One: Theatre and Design
Chapter 1: The Nature of Theatre
Chapter 2: The Designer¿s Goal
Chapter 3: Two Key Elements of Any Design
Chapter 4: The Designer's Expressive Tools
Part Two: Deconstructing the Creative Process
Chapter 5: Thinking About Thinking
Chapter 6: Idea Generation
Chapter 7: Defining the Creative Process
Part Three: Putting Theory into Practice
Chapter 8: Creative Process/Design Process
Chapter 9: Fallacies about the Design Process
Chapter 10: Essential Activities for the Designer
Part Four: Unpacking the Design Process
Chapter 11: Comprehend the Nature of the Design Problem
A. Play Reading
B. Embrace the Production Limitations
Chapter 12: Gather Inspiration
A. Play Analysis
B. Visual Research
Chapter 13: Invent Solutions
A. [Good] Design Ideas
B. [Good] Design Expressions
Chapter 14: Develop the Work
Chapter 15: Present the [Best] Solution
Chapter 16: When You Get Stuck
Chapter 17: Dracula, a Case Study of a Complete Design Process
Part Five: Putting it All Together
Chapter 18: Collaboration
Chapter 19: Personal Factors
Chapter 20: Designers of Dreams
Appendix: Supplemental Exercises and Information
A. More Play Reading Exercises
B. More Play Analysis Exercises
C. More Design Expression Exercises
D. More Development Exercises
E. More Presenting the [Best] Solution Exercises
F. More Courage, Commitment and Focus Exercises
G. More Introvert/Extrovert Exercises
H. Design Conferences Unpacked
Suggested Reading
Software Resources
End Notes
Production Credits