Using Games to Enhance Learning and Teaching
A Beginner's Guide
Herausgeber: Moseley, Alex; Whitton, Nicola
Using Games to Enhance Learning and Teaching
A Beginner's Guide
Herausgeber: Moseley, Alex; Whitton, Nicola
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Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.
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Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 232
- Erscheinungstermin: 17. Mai 2012
- Englisch
- Abmessung: 228mm x 151mm x 20mm
- Gewicht: 368g
- ISBN-13: 9780415897723
- ISBN-10: 0415897726
- Artikelnr.: 33257143
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 232
- Erscheinungstermin: 17. Mai 2012
- Englisch
- Abmessung: 228mm x 151mm x 20mm
- Gewicht: 368g
- ISBN-13: 9780415897723
- ISBN-10: 0415897726
- Artikelnr.: 33257143
Nicola Whitton is a Research Fellow at Manchester Metropolitan University. She holds a doctorate in the use of educational games for learning and has recently led projects in the use of alternate reality games for student induction and gaming for older adults. More broadly, her research interests encompass learning and teaching innovation and the use of rich media and technology for learning. Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, where he has had long experience as both practitioner and researcher of course design and development for higher education. He has particular interests in online and distance education, games-based learning, museum education, student engagement, and provision of effective research skills. He designed a successful games-based approach to teaching Historical research skills, and was also part of the team behind the first charity ARG, Operation: Sleeper Cell.
Part I: Background Chapter 1 Introduction Alex Moseley and Nicola Whitton
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley
Part I: Background Chapter 1 Introduction Alex Moseley and Nicola Whitton
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley
Chapter 2 Good game design is good learning design Nicola Whitton Part II:
Applying game principles to education Chapter 3 Challenge: Levelling up
Nicola Whitton Chapter 4 Community: The Wisdom of Crowds Michelle A. Hoyle
and Alex Moseley Chapter 5 Narrative: Let me tell you a story Nicola
Whitton and Dave White Chapter 6 Competition: Playing to win? Alex Moseley
Chapter 7 Multiple media: A picture is worth a thousand words Peter Whitton
Part III: Creating games for learning Chapter 8 Authentic contextual games
for learning Simon Brookes and Alex Moseley Chapter 9 Mapping games to
curricula Alex Moseley and Rosie Jones Chapter 10 Assessment and games
Alex Moseley Chapter 11 Designing low-cost games for learning Nicola
Whitton and Alex Moseley Part IV: Games in Practice Chapter 12 Developing
Alternate Reality Games for learning Katie Piatt Chapter 13 Evaluating
Immersive Virtual Environments for learning Sarah Smith-Robbins Chapter 14
Alternate Reality Games and Literature Danielle Barrios-O'Neill and Alan
Hook Part V: Conclusions Chapter 15 Conclusions Nicola Whitton and Alex
Moseley