Rafe had every reason to stay indoors and wait for the power to come back on when rioters turned up at his neighbor's house. But when the riot became a lynching, Rafe's choice to step out into the snow and help his neighbor's son, Neil, placed both of them in the crosshairs of an authoritarian government bent on stamping out the slightest hint of disagreement or resistance. Things have changed a lot since Rafe's college days when all he had to worry about was passing his classes, and whether or not his party of adventurers in Will's 'Catacombs and Creatures' campaign would survive the next dungeon crawl. Real world politics were already causing problems, but at least back then, there wasn't a civil war going on. Now, he must put his adventuring skills to the test for real, as he and Neil must cross the frigid North Carolina Piedmont and the battle front at the feet of the Blue Ridge Mountains. With few resources, and even fewer people they can trust, they will have to brave the elements, not get lost, not get caught, and hopefully not starve to death. The price of a critical failure is far greater than the outcome of any game.
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