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This book introduces a new concept of digital interactivity, through examining local digital culture; and video game culture is employed as a metaphor to interpret local digital culture. These new classes of digital interaction can be applied to real-world examples, such as digital interactive installation artworks and video games. The important emphasis of this research s results is locality and communication in physical digital interaction. The existence of different digital culture trends, which were assessed by the multi definition of digital interaction , can explain the concept of…mehr

Produktbeschreibung
This book introduces a new concept of digital interactivity, through examining local digital culture; and video game culture is employed as a metaphor to interpret local digital culture. These new classes of digital interaction can be applied to real-world examples, such as digital interactive installation artworks and video games. The important emphasis of this research s results is locality and communication in physical digital interaction. The existence of different digital culture trends, which were assessed by the multi definition of digital interaction , can explain the concept of locality in digital interaction. This meaning of locality may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards local digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is communication within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.
Autorenporträt
Tack Woo is a researcher in ludology, serious games and gamification. His research is focused on video game as a media and use of game elements in human life, in other words, ¿Gamification¿. He is currently an assistant professor at Digital Contents Department, Kyung Hee University, S. Korea.