Written by the most prominent, soughtafter, and respected video game attorneys in the country, the authors break down the laws every game developer needs to know to better protect their company and their intellectual property.
Written by the most prominent, soughtafter, and respected video game attorneys in the country, the authors break down the laws every game developer needs to know to better protect their company and their intellectual property.
S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has been >BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment Software Rating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior to joining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parent company of Rockstar Games and 2K. Brian has also taught a course on intellectual property >SEAN F. KANE has been practicing video game law for 15 years and Variety magazine named him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairs the Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video Game Bar Association and is a sought after author, speaker and industry commentator.
Inhaltsangabe
Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations-Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.
Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations-Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.
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