Provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in popular and narratively successful video games. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games.
Provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in popular and narratively successful video games. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
With over twenty-five years of story and game development experience at world-class entertainment companies such as Marvel, Activision, and Lucasfilm, EVAN SKOLNICK brings a unique perspective to narrative experiences in games. An international speaker and educator, he has conducted workshops on storytelling techniques for well over a thousand game development professionals. Skolnick’s work includes projects such as Star Wars 1313, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spider-Man 3, Spy Muppets, and many others. He lives in the San Francisco Bay Area with his wife and two sons. Visit www.evanskolnick.com.
Inhaltsangabe
Introduction Part I - Basic Training 1. Conflict: The Fuel of Story 2. The Three-Act Structure 3. The Monomyth 4. Characters and Arcs 5. Exposition 6. Believability 7. Dialogue Part II - In the Trenches 8. Team Leadership 9. Overall Game Design 10. Game Character Development 11. Level and Mission Development 12. Environments 13. Engineering the Story 14. Audio 15. Quality Assurance (QA) Afterword Return with the Elixir Appendix I Sample Character Description Document Appendix II Sample Environment Description Document Acknowledgments Index
Introduction Part I - Basic Training 1. Conflict: The Fuel of Story 2. The Three-Act Structure 3. The Monomyth 4. Characters and Arcs 5. Exposition 6. Believability 7. Dialogue Part II - In the Trenches 8. Team Leadership 9. Overall Game Design 10. Game Character Development 11. Level and Mission Development 12. Environments 13. Engineering the Story 14. Audio 15. Quality Assurance (QA) Afterword Return with the Elixir Appendix I Sample Character Description Document Appendix II Sample Environment Description Document Acknowledgments Index
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