Video games and World War II: The conflict in virtual representations
Cássio Remus de Paula
Broschiertes Buch

Video games and World War II: The conflict in virtual representations

An iconographic and iconological study of electronic games dealing with the war between the Axis and the Allies

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This work presents questions about the image of the Second World War (1939-1945) conveyed through electronic games such as 'Wolfenstein 3D', the first two 'Medal of Honor', 'Battlefield 1942' and the classics of the 'Call of Duty' franchise. To this end, a survey of theoretical-methodological sources is used, which involves a detailed reading of the elements present in the characteristics of the covers, prints and specific contexts of the games presented. This means that, as well as presenting a brief history of video games, questions are identified about the representations of combatants on b...