Video Games
A Medium That Demands Our Attention
Herausgeber: Bowman, Nicholas David
Video Games
A Medium That Demands Our Attention
Herausgeber: Bowman, Nicholas David
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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games.
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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 278
- Erscheinungstermin: 18. Dezember 2020
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 407g
- ISBN-13: 9780367733995
- ISBN-10: 0367733994
- Artikelnr.: 70891616
- Verlag: Routledge
- Seitenzahl: 278
- Erscheinungstermin: 18. Dezember 2020
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 407g
- ISBN-13: 9780367733995
- ISBN-10: 0367733994
- Artikelnr.: 70891616
Nicholas David Bowman (Ph.D., Michigan State University) is an Associate Professor in the Department of Communication Studies at West Virginia University, where he founded and directs the Interaction Lab (#ixlab). His work considers the intersection of communication technology and human interaction, and the manner in which mediated communication places a variety of different demands on users. He has authored or co-authored over 120 peer-reviewed manuscripts and book chapters related to these issues, and his work has been recognized by regional, national, and international associations. He is the current editor of Communication Research Reports and is an associate editor of Journal of Media Psychology, and he serves on a number of editorial boards, external review panels, and grant committees.
Table of Contents
Introduction
1. The Demanding Nature of Video Game Play by Nicholas D. Bowman
2. Video Games and Cognitive Skills by C. Shawn Green
3. The Role of Engagement in Facilitating Game-Based Persuasion by Brett
Sherrick
4. Research on the Emotions Caused by Video Games Demands Integration by
Matthew Grizzard and C. Joseph Francemone
5. Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the
Elicitation of Awe during Video Game Play by Danile Possler,
Christoph Klimmt and Arthur A. Raney
6. Behavioral Demands as Behavioral Affordances in Video Games by
Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
7. Applying Psychological Theory to In-Game Moral Behaviors Through the
Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney,
Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui
Taylor
8. A Communication Model of Social Demands in Video Games by Jorge Peña
9. Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia
Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest
Scully-Blaker
10. Social Demand in Video Games and the Synchronization Theory of Flow
by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini
11. Explicating the Electricity of eSports: Motivations for Play and
Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and
Kimberly Bissell
12. Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture
by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan
Abitbol, and Jonathan A. Villarreal
13. Development of the Video Game Demand Scale by Nicholas David Bowman,
Joseph Wasserman, and Jaime Banks
Introduction
1. The Demanding Nature of Video Game Play by Nicholas D. Bowman
2. Video Games and Cognitive Skills by C. Shawn Green
3. The Role of Engagement in Facilitating Game-Based Persuasion by Brett
Sherrick
4. Research on the Emotions Caused by Video Games Demands Integration by
Matthew Grizzard and C. Joseph Francemone
5. Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the
Elicitation of Awe during Video Game Play by Danile Possler,
Christoph Klimmt and Arthur A. Raney
6. Behavioral Demands as Behavioral Affordances in Video Games by
Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
7. Applying Psychological Theory to In-Game Moral Behaviors Through the
Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney,
Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui
Taylor
8. A Communication Model of Social Demands in Video Games by Jorge Peña
9. Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia
Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest
Scully-Blaker
10. Social Demand in Video Games and the Synchronization Theory of Flow
by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini
11. Explicating the Electricity of eSports: Motivations for Play and
Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and
Kimberly Bissell
12. Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture
by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan
Abitbol, and Jonathan A. Villarreal
13. Development of the Video Game Demand Scale by Nicholas David Bowman,
Joseph Wasserman, and Jaime Banks
Table of Contents
Introduction
1. The Demanding Nature of Video Game Play by Nicholas D. Bowman
2. Video Games and Cognitive Skills by C. Shawn Green
3. The Role of Engagement in Facilitating Game-Based Persuasion by Brett
Sherrick
4. Research on the Emotions Caused by Video Games Demands Integration by
Matthew Grizzard and C. Joseph Francemone
5. Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the
Elicitation of Awe during Video Game Play by Danile Possler,
Christoph Klimmt and Arthur A. Raney
6. Behavioral Demands as Behavioral Affordances in Video Games by
Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
7. Applying Psychological Theory to In-Game Moral Behaviors Through the
Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney,
Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui
Taylor
8. A Communication Model of Social Demands in Video Games by Jorge Peña
9. Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia
Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest
Scully-Blaker
10. Social Demand in Video Games and the Synchronization Theory of Flow
by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini
11. Explicating the Electricity of eSports: Motivations for Play and
Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and
Kimberly Bissell
12. Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture
by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan
Abitbol, and Jonathan A. Villarreal
13. Development of the Video Game Demand Scale by Nicholas David Bowman,
Joseph Wasserman, and Jaime Banks
Introduction
1. The Demanding Nature of Video Game Play by Nicholas D. Bowman
2. Video Games and Cognitive Skills by C. Shawn Green
3. The Role of Engagement in Facilitating Game-Based Persuasion by Brett
Sherrick
4. Research on the Emotions Caused by Video Games Demands Integration by
Matthew Grizzard and C. Joseph Francemone
5. Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the
Elicitation of Awe during Video Game Play by Danile Possler,
Christoph Klimmt and Arthur A. Raney
6. Behavioral Demands as Behavioral Affordances in Video Games by
Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea
7. Applying Psychological Theory to In-Game Moral Behaviors Through the
Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney,
Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui
Taylor
8. A Communication Model of Social Demands in Video Games by Jorge Peña
9. Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia
Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest
Scully-Blaker
10. Social Demand in Video Games and the Synchronization Theory of Flow
by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini
11. Explicating the Electricity of eSports: Motivations for Play and
Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and
Kimberly Bissell
12. Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture
by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan
Abitbol, and Jonathan A. Villarreal
13. Development of the Video Game Demand Scale by Nicholas David Bowman,
Joseph Wasserman, and Jaime Banks