Bill Loguidice
Vintage Games
An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice
Vintage Games
An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.
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Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 408
- Erscheinungstermin: 21. Dezember 2017
- Englisch
- Abmessung: 200mm x 244mm x 27mm
- Gewicht: 994g
- ISBN-13: 9781138428515
- ISBN-10: 1138428515
- Artikelnr.: 50587492
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 408
- Erscheinungstermin: 21. Dezember 2017
- Englisch
- Abmessung: 200mm x 244mm x 27mm
- Gewicht: 994g
- ISBN-13: 9781138428515
- ISBN-10: 1138428515
- Artikelnr.: 50587492
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Bill Loguidice, Matt Barton
Chapter 1 Alone in the Dark (1992): The Polygons of Fear
Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows
Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star
Chapter 4 Diablo (1996): The Rogue Goes to Hell
Chapter 5 Doom (1993): The First-Person Shooter takes Control
Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy
Chapter 8 Flight Simulator (1980): Digital Reality
Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life
Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff
Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
Chapter 12 Myst (1993): Launching Multimedia Worlds
Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption
Chapter 14 Pole Position (1982): Where the Raster Meets the Road
Chapter 15 SimCity (1989): Building Blocks for Fun and Profit
Chapter 16 Space Invaders (1978): The Japanese Descend
Chapter 17 Street Fighter II (1991): Would you Like the Combo?
Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension
Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get?
Chapter 20 Tetris (1985): Casual Gaming Falls into Place
Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
Chapter 22 The Sims (2000): Who Let the Sims Out?
Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
Chapter 25 Zork (1980): Text Imps Versus Graphics Grues
Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows
Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star
Chapter 4 Diablo (1996): The Rogue Goes to Hell
Chapter 5 Doom (1993): The First-Person Shooter takes Control
Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy
Chapter 8 Flight Simulator (1980): Digital Reality
Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life
Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff
Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
Chapter 12 Myst (1993): Launching Multimedia Worlds
Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption
Chapter 14 Pole Position (1982): Where the Raster Meets the Road
Chapter 15 SimCity (1989): Building Blocks for Fun and Profit
Chapter 16 Space Invaders (1978): The Japanese Descend
Chapter 17 Street Fighter II (1991): Would you Like the Combo?
Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension
Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get?
Chapter 20 Tetris (1985): Casual Gaming Falls into Place
Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
Chapter 22 The Sims (2000): Who Let the Sims Out?
Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
Chapter 25 Zork (1980): Text Imps Versus Graphics Grues
Chapter 1 Alone in the Dark (1992): The Polygons of Fear
Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows
Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star
Chapter 4 Diablo (1996): The Rogue Goes to Hell
Chapter 5 Doom (1993): The First-Person Shooter takes Control
Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy
Chapter 8 Flight Simulator (1980): Digital Reality
Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life
Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff
Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
Chapter 12 Myst (1993): Launching Multimedia Worlds
Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption
Chapter 14 Pole Position (1982): Where the Raster Meets the Road
Chapter 15 SimCity (1989): Building Blocks for Fun and Profit
Chapter 16 Space Invaders (1978): The Japanese Descend
Chapter 17 Street Fighter II (1991): Would you Like the Combo?
Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension
Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get?
Chapter 20 Tetris (1985): Casual Gaming Falls into Place
Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
Chapter 22 The Sims (2000): Who Let the Sims Out?
Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
Chapter 25 Zork (1980): Text Imps Versus Graphics Grues
Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows
Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star
Chapter 4 Diablo (1996): The Rogue Goes to Hell
Chapter 5 Doom (1993): The First-Person Shooter takes Control
Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy
Chapter 8 Flight Simulator (1980): Digital Reality
Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life
Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff
Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
Chapter 12 Myst (1993): Launching Multimedia Worlds
Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption
Chapter 14 Pole Position (1982): Where the Raster Meets the Road
Chapter 15 SimCity (1989): Building Blocks for Fun and Profit
Chapter 16 Space Invaders (1978): The Japanese Descend
Chapter 17 Street Fighter II (1991): Would you Like the Combo?
Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension
Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get?
Chapter 20 Tetris (1985): Casual Gaming Falls into Place
Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
Chapter 22 The Sims (2000): Who Let the Sims Out?
Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
Chapter 25 Zork (1980): Text Imps Versus Graphics Grues