Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.
Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of game boxes.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Chapter 1 Alone in the Dark (1992): The Polygons of Fear Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star Chapter 4 Diablo (1996): The Rogue Goes to Hell Chapter 5 Doom (1993): The First-Person Shooter takes Control Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy Chapter 8 Flight Simulator (1980): Digital Reality Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones Chapter 12 Myst (1993): Launching Multimedia Worlds Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption Chapter 14 Pole Position (1982): Where the Raster Meets the Road Chapter 15 SimCity (1989): Building Blocks for Fun and Profit Chapter 16 Space Invaders (1978): The Japanese Descend Chapter 17 Street Fighter II (1991): Would you Like the Combo? Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get? Chapter 20 Tetris (1985): Casual Gaming Falls into Place Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces Chapter 22 The Sims (2000): Who Let the Sims Out? Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games Chapter 25 Zork (1980): Text Imps Versus Graphics Grues
Chapter 1 Alone in the Dark (1992): The Polygons of Fear Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star Chapter 4 Diablo (1996): The Rogue Goes to Hell Chapter 5 Doom (1993): The First-Person Shooter takes Control Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy Chapter 8 Flight Simulator (1980): Digital Reality Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones Chapter 12 Myst (1993): Launching Multimedia Worlds Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption Chapter 14 Pole Position (1982): Where the Raster Meets the Road Chapter 15 SimCity (1989): Building Blocks for Fun and Profit Chapter 16 Space Invaders (1978): The Japanese Descend Chapter 17 Street Fighter II (1991): Would you Like the Combo? Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get? Chapter 20 Tetris (1985): Casual Gaming Falls into Place Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces Chapter 22 The Sims (2000): Who Let the Sims Out? Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games Chapter 25 Zork (1980): Text Imps Versus Graphics Grues
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