Virtual and Augmented Reality for Architecture and Design
Herausgeber: Vilar, Elisângela; Rebelo, Francisco; Filgueiras, Ernesto
Virtual and Augmented Reality for Architecture and Design
Herausgeber: Vilar, Elisângela; Rebelo, Francisco; Filgueiras, Ernesto
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This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies.
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This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 234
- Erscheinungstermin: 9. Juni 2022
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 526g
- ISBN-13: 9780367508104
- ISBN-10: 0367508109
- Artikelnr.: 63656959
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 234
- Erscheinungstermin: 9. Juni 2022
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 526g
- ISBN-13: 9780367508104
- ISBN-10: 0367508109
- Artikelnr.: 63656959
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Elisângela Vilar is an architect and currently full Researcher at the Faculty of Architecture, University of Lisbon. She obtained a Ph.D. in Ergonomics and Human Factors (2012), and Postdoc in Ergonomics in Design (2019), both from University of Lisbon, Portugal. She is an effective researcher at CIAUD in the ErgoUX Lab and a collaborator research at ITI/LarSys. Her main research focus is the study of Human interactions with built environments and complex systems using virtual environments, usability, and user experience. Ernesto Filgueiras is a professor at the University of Beira Interior, Covilhã, Portugal and an expert in User Experience, Ergonomics and Human-Centered Design to Design. He has vast experience in areas such as Methodologies for Product Design, Game Design and Analysis of human behavior in situation of interaction with real and digital products, with special emphasis on Gamification and Learn Process. He is the founder of the first Portuguese Master's Degree in Game Design and Development. Francisco Rebelo is an associate professor at the University of Lisbon, Director of the ergoUX and coordinator of the research Ergonomics group in CIAUD (Interdisciplinary Center for Studies in Architecture, Urbanism and Design) and Research Collaborator at ITI/LarSyS - Interactive Technology Institute. His activity of teacher and research is focused on Human Centered Design, usability and user experience. He has published more than 200 articles and book chapters and is Editor and Co-editor of 10 books.
1. Virtual Reality in Architecture and Design: Twenty Years of Experience
2. Virtual Reality Technology Trends: Current and Future Applications, an
Interdisciplinary Overview 3. Information Design for Augmented Reality:
Challenges and Concerns of Interdisciplinary Practice 4. A New Role for
Design in the 21st Century: From Operational to Tactical and Strategic 5.
Voyeur-Voyager @ AR: Theory, Concepts and Promises of Augmented Reality as
a New Medium 6. Architecture, Virtual Reality, and User Experience 7.
Virtual and Augmented Reality for World Heritage Vernacular Architecture:
The 3DPAST Project 8. Virtual Reality as a Student's Learning and
Self-Assessment Tool in Building Construction Education: A Proposed Process
9. A Virtual-Reality Based Study to Evaluate Efficiency of a
Technology-Based Emergency Escape Signs in Complex Smart Buildings
2. Virtual Reality Technology Trends: Current and Future Applications, an
Interdisciplinary Overview 3. Information Design for Augmented Reality:
Challenges and Concerns of Interdisciplinary Practice 4. A New Role for
Design in the 21st Century: From Operational to Tactical and Strategic 5.
Voyeur-Voyager @ AR: Theory, Concepts and Promises of Augmented Reality as
a New Medium 6. Architecture, Virtual Reality, and User Experience 7.
Virtual and Augmented Reality for World Heritage Vernacular Architecture:
The 3DPAST Project 8. Virtual Reality as a Student's Learning and
Self-Assessment Tool in Building Construction Education: A Proposed Process
9. A Virtual-Reality Based Study to Evaluate Efficiency of a
Technology-Based Emergency Escape Signs in Complex Smart Buildings
1. Virtual Reality in Architecture and Design: Twenty Years of Experience
2. Virtual Reality Technology Trends: Current and Future Applications, an
Interdisciplinary Overview 3. Information Design for Augmented Reality:
Challenges and Concerns of Interdisciplinary Practice 4. A New Role for
Design in the 21st Century: From Operational to Tactical and Strategic 5.
Voyeur-Voyager @ AR: Theory, Concepts and Promises of Augmented Reality as
a New Medium 6. Architecture, Virtual Reality, and User Experience 7.
Virtual and Augmented Reality for World Heritage Vernacular Architecture:
The 3DPAST Project 8. Virtual Reality as a Student's Learning and
Self-Assessment Tool in Building Construction Education: A Proposed Process
9. A Virtual-Reality Based Study to Evaluate Efficiency of a
Technology-Based Emergency Escape Signs in Complex Smart Buildings
2. Virtual Reality Technology Trends: Current and Future Applications, an
Interdisciplinary Overview 3. Information Design for Augmented Reality:
Challenges and Concerns of Interdisciplinary Practice 4. A New Role for
Design in the 21st Century: From Operational to Tactical and Strategic 5.
Voyeur-Voyager @ AR: Theory, Concepts and Promises of Augmented Reality as
a New Medium 6. Architecture, Virtual Reality, and User Experience 7.
Virtual and Augmented Reality for World Heritage Vernacular Architecture:
The 3DPAST Project 8. Virtual Reality as a Student's Learning and
Self-Assessment Tool in Building Construction Education: A Proposed Process
9. A Virtual-Reality Based Study to Evaluate Efficiency of a
Technology-Based Emergency Escape Signs in Complex Smart Buildings