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The highly informative Virtual Games for Science Education: Design, Method, and Assessment poses the core, essential questions of planning, development, communication, implementation, management, and evaluation of virtual games in middle school science classrooms, and provides readers with practical solutions for the teacher-designer. The author has meticulously put together a framework that demonstrates the best practice in the integration of educational science games, enhancing for its audience their pedagogical skills for facilitating more engaging and effective learning to maximize all…mehr

Produktbeschreibung
The highly informative Virtual Games for Science Education: Design, Method, and Assessment poses the core, essential questions of planning, development, communication, implementation, management, and evaluation of virtual games in middle school science classrooms, and provides readers with practical solutions for the teacher-designer. The author has meticulously put together a framework that demonstrates the best practice in the integration of educational science games, enhancing for its audience their pedagogical skills for facilitating more engaging and effective learning to maximize all middle schoolers' self-efficacy in learning science, value of science, motivation in science, and perceptions of game-like science learning in 2D and 3D virtual environments.
Autorenporträt
Li-Wei Peng es doctora en Tecnología Educativa C&I por la Universidad de Ohio. Con más de una década enseñando e investigando la educación STEM colaborativa y basada en juegos mediante el uso de entornos virtuales, Li-Wei tiene una voz singularmente innovadora que brilla en su libro sobre el diseño, el método y la evaluación de los juegos virtuales para la educación científica.